Recreating Laptop Keyboard

Next
 From:  TheAbbott
7002.1 
Hi guys,

I`m trying to build a model of an Acer Notebook but I stuck at recreating the part where the keyboard is.
I´m not really sure whether I messed something up or I used a totally wrong approach to create such a surface.
Porblem is that i finally get a solid which looks quite like it should but I cant work on with it.
I want to fillet the some parts of it which and cant get it work.


Here are my steps building this surface:

At first I created the curves for the outer part of the surface.



Then I used Sweep to build a surface out of that curves.



Next I used Planar to create the flat surface at the front of the surface.






Now we get to the part where things get a little bit complicated or where I used the a totaly wrong approach :-D

Here I created a curve with a small offset and fillet.



Which I used to create a loft between these two curves.



In the next step I created curves for the inner part of the keyboard.



I used Sweep to create a surface out of these curves.



In the Final step I used Planar to get finally get a solid out of this surface.




Thanks

All the best

Holger

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
7002.2 In reply to 7002.1 
Hi Holger, where is it that you're trying to put the fillet?

One thing that will be problematic for filleting in your case here is that you some very narrow surfaces and filleting will fail if the fillet is large enough that it would completely consume away an existing surface. So you'd probably be limited to a very small fillet radius here.

The problem area would be in spots like here:





That's a pretty skinny surface, only about 0.02 units wide - if the fillet you want would need to eat that totally away it won't work.



Another problem area can be if you have 2 surfaces that come close to being smooth to one another but are actually not entirely smooth with say a 5 to 10 degree very shallow crease between them. It looks like you have some things like that in this model as well, that would be spots like this:




As 2 surfaces get close to smooth, any fillet between them starts to become very small in size itself and when it gets too small it can make the various calculations difficult to process very well.


Sometimes it can be better to make an initial model that has all very distinct sharp edges in it and then use filleting to put in all the rounding, rather than trying to create rounded surfaces using sweep or loft (which will tend to end up with the "nearly smooth but not totally smooth" type problem). There's an example of that here, I'm not entirely sure if it applies directly to what you're trying to do but maybe:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1002.2

Do you have any photos of the keyboard that you're trying to model?

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
7002.3 In reply to 7002.1 
Another area that looks like a problematic structure is this area here:



Those 3 surfaces look like they're flat to one another but when I removed them and tried to create one single large plane (which is better for filleting), it would not build it there, which means that you've likely got another one of those very shallow crease type shapes in that area. That's going to make it difficult for any fillet to work that has to go through that zone.

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  TheAbbott
7002.4 
Hi Michael,

thanks for looking into it. You helped me a lot with this one.
And yes, those were exactly the parts I wanted to fillet and which gave me headache.
I tried to get a little work around by rounding the curves before I`m using Sweep.
I´m not at a hundret percent know, but I´m quite happy with it because the model must not be perfect.

Here are some pictures of the original.







And here is my "final" result.



Cheers and all the best.

Holger

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
7002.5 In reply to 7002.4 
Hi Holger, it has turned out well!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All