Creating a solid
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 From:  blowlamp
6944.10 
As another variation, you could also try the new 3D Rail revolve option in MoI v3.
Sample attached.


Martin.

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 From:  blowlamp
6944.11 
I forgot to mention in the previous post that there is also a hidden surface that was created with the Blend tool that joins a tiny disc surface at the top and the extruded surface below.

Now a query for Michael... Would it be possible to have a 'blend to point' facility for cases like the above surface so it's not necessary to include a small disc surface as a target for a blend?
I think it'd be handy for keeping surfaces tangent in these capping situations.

I'm really enjoying the latest release, thanks Michael.


Martin.
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 From:  Michael Gibson
6944.12 In reply to 6944.11 
Hi Martin,

> Now a query for Michael... Would it be possible to have a 'blend to point' facility for
> cases like the above surface so it's not necessary to include a small disc surface
> as a target for a blend?

Maybe that could be possible in the future but it may be a bit awkward to work into the Blend command flow since currently it's oriented around picking edges. Another problem is that just a single point itself does not really define enough information it would probably need to be both a point and a normal direction.

- Michael
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 From:  BurrMan
6944.13 In reply to 6944.12 
You can also use negative values for "blend"...



This is a -1.5 blend

But you have to be careful with it... It depends on what you plan on doing with the model (Visualization, etc) It's easy to create intersecting surfaces with this method, when the originating surfaces and the "Scoop" or blend are moving towards each other as opposed to away....

If you look at the extremities of this model, you can see then start to "skim" at the very outer edges...

This may or may not be good for certain circumstances....

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 From:  gunter511
6944.14 
Michael, Burrman, Martin - just want to thank you all for such amazing support.
Gunter
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