Changes in MoI 3.0 final?

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 From:  wastzzz
6941.1 
I was wondering if we can have a list of changes\bugfixes of the 3.0? Even if they might be minor changes I am interested.
Max.
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 From:  Michael Gibson
6941.2 In reply to 6941.1 
Hi Max, the main thing is updates to the documentation, new features for v3 are now covered in the documentation with sections added for stuff like Transform > Deform > Flow for example.

There are a few minor bug fixes to the software too though here's the list:

Fixed variable radius fillet bug reported here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6805.1

Fixed boolean union subset bug reported here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6793.5

Update object snap for self-intersection calculcations to fix hang with snapping on to highly self intersecting curves. Fixes a hang bug reported through e-mail.

Update face extrude with auto booleans - update styles so multi-style solids work more as expected. Fixes a bug on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6807.1

Fixed bug that reversed view names did not show in view dropdowns like for AI or PDF export, fixes a bug reported in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6790.10

Bug fix for planar sections mode of blend when multiple edge segments are being used.

Bug fix for Rebuilding circles with "Endpoints" mode, reported on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6867.1

- Michael
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