I'm trying to get a certain effect, but I don't quite know how to do it with MoI. What I'm trying to do is "V carving". It's really more of a machining operation than a modeling operation, but I was hoping there was some way to do it in MoI. Here's what I'm talking about.
VCarve Pro is an application for cutting parts with a CNC router. In particular, it's used for carving shapes into 2D surfaces, like signs. If you draw an outline in VCarve Pro like this:
You can then "carve" it using a V-shaped router bit. The previewed result is like this:
Notice that the result is not simply an extrusion down into the surface. Because of the profile of the V-shaped bit, the edges slope inwards in a V shape, with a sharp crease at the bottom of the shape. I hope everyone can imagine how this shape gets carved. Things get more complex with more complex shapes. Here's another example:
And here's the carved result:
In this case, the sides of the cut are still sloped downwards in a V shape (they always are - because of the shape of the physical tool, it's impossible to do anything else), but the creases at the bottom are more complex.
No (finally) on to my MoI question: Is there a way to do something like V carving in MoI? I've come up with a couple solutions, but I was hoping someone here could point me towards a more elegant approach. I think for the simple example I have a perfectly good solution. I can make a diamond or triangle profile and sweep it along two rails that define the shape of the simple outline. The result could be boolean diff'ed against whatever surface I wanted to carve. But this wouldn't work for my more complex example.
For the more complex example, I first tried drawing my outline. Then I duplicated it and reshaped it to sort of make the crease at the bottom of the carving. Finally, I used the Loft command to join them. Here's the result:
I'm not quite happy with this approach. The crease at the bottom doesn't (can't?) have the same "branching" qualities that a V carving does. If I try drawing the crease I want with unclosed curves, the Loft command gives me very bizarre results. That's why I switched to using a modified version of the original shape.
The "branching" nature of the creases at the bottom of V carvings is really quite interesting and nice. If there's a way to reproduce this with MoI, I'd love some pointers. Even if I can't quite get that branching effect, if there's a more straightforward way than duplicating, reshaping, and lofting, that would be great too.
Thanks,
Mike
P.S.
I don't think this is relevant to my question here, but if anyone is curious about how the tool actually cuts this shape, here's a screenshot of the toolpath that VCarve Pro generated from my more complex outline: