V4 Wish List
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 From:  Michael Gibson
6925.141 In reply to 6925.140 
Hi James,

> Is the the setup for paneling tools in Rhino awkward and a lot of specialized set up required?

Well, that's a special purpose tool that was created for architects to use in construction planning for complex forms. So it's for technical users who need to solve a technical problem, it's easy for a tool with an audience like that to have a lot of options and controls in it which that type of advanced user may need.


> Node editor already handles the tiling of flowed items, it is the deformation
> of the tessellation as a whole rather than individually that is the problem.
> Is this what you me by a "segmented" option?

Yeah, if I understand you correctly - maybe a "segmented" option could create a surface bounded by 4 lines for each tile zone and use that as the target surface for that individual tile, rather than the main target surface. One thing to note is that a surface made from 4 boundary lines is usually non-planar if the endpoints are all on a curved surface, except in special cases.


> You mentioned "cage edit" in your first reply.
> Is that something planned for Moi3d?

Yes, it is something I want to add. I do not have a firm schedule for when yet though.

- Michael
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 From:  LarryV
6925.142 
So far, I can think of two nice tools / features to add to MoI. First would be the ability to choose two splines or curves and generate a 3rd one that's in between and/or the average of the two and the second would be to select a curved surface and to be able to flatten/straighten it out with minimal distortion (so that you can use it as a reference surface for flow later on).
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 From:  BurrMan
6925.143 In reply to 6925.142 
Hey Larry,
""""""""""""" the ability to choose two splines or curves and generate a 3rd one that's in between and/or the average of the two """""""""""""""""

Morph between 2 curves by max, located here:

http://moi.maxsm.net/item/14/category/1

There is also one called a "bisector line" (and also line morph) which may be a bit different (used for finding specific points in layout) here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=3745.52

http://moi3d.com/forum/index.php?webtag=MOI&msg=3745.41
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 From:  Michael Gibson
6925.144 In reply to 6925.142 
Hi Larry, if you need install instructions for any of the scripts above, please see FAQ #1 : How do I install a plug-in script?

For your 2nd request, flattening a generic curved surface with actual "minimal distortion" is a big complex area of work. But if you want it for use in Flow you probably don't want minimal distortion, you probably want the same distortion that Flow will be using anyway. For that try the script from here: http://moi3d.com/forum/index.php?webtag=MOI&msg=6067.23 - that one you set up on a shortcut key and just paste the entire script that's shown in the message into the Command part of the shortcut key instead of copying any files around.

Hope that helps!

- Michael
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 From:  wastzzz
6925.145 
Things I would love:
- better scene management (instances, nested groups)
- line types and weights for curves, that can be maintained during the export in .AI and .DXF formats.
- annotations (dimensions and editable text tool)
- option to clip the view of the current CPlane (clipping plane)

These are the most useful to me.
M.
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 From:  Mindset (IGNITER)
6925.146 
...Not sure how plausible...
a macro recorder with JavaScript output would be great for those of us who are not so sophisticated with coding.

Well, this is a "Wish" List...
-- MindSet
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 From:  guyver (DAVGIAN)
6925.147 
That's the way (I think) how should works fillet and chamfer
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 From:  Frenchy Pilou (PILOU)
6925.148 
Seems my gif file from free DesignSpark Mechanical! :)
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 From:  BurrMan
6925.149 In reply to 6925.147 
I believe BOTH ways (to a point and fusions constant, are valuable.
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 From:  guyver (DAVGIAN)
6925.150 In reply to 6925.148 
ehmm
yes :)
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 From:  Przemas
6925.151 
for me that a wish for V4 would be a Linux version - as I still haven't managed to get MoI usable through WINE. I can get it to run easily but there's a visual glitch that makes it non workable (it's like display is one frame behind actual state - for example when I make a selection the "marquee" stays on screen until I move the cursor. What's worse this affects highlighting the selection - tough to explain , if anyones interested I can work out a video). Tried on 3 different systems, with different configuration - happens every time.
And damn, I would really love to have a NURBS modeler on Linux - apart from mid lvl video editing , CAD is something where choices on Linux suck badly. At the very least dcc apps are covered thx to Modo / Maya / Houdini (... and Blender).
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 From:  niko (NICKP100)
6925.152 
Michael I was wondering if you have any plans of incorporating real time filetting in V4 ( a la Spaceclaim, DesignSpark).
To me it is MOI's main weakness/time sink right now.
Thanks
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 From:  Michael Gibson
6925.153 In reply to 6925.152 
Hi niko, I've had some thoughts that I'd like to look into that. So we'll see - no firm plans yet though. It depends on getting filleting handled by a different geometry library and how reliable the library is.

- Michael
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 From:  glmr
6925.154 In reply to 6925.153 
I don't know if anyone already posted, but I suppose that numeric coordinates editor is a must also.
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 From:  Michael Gibson
6925.155 In reply to 6925.154 
Hi glmr, I would definitely not take away numeric input for the fillet radius value, the part that would be modified would be setting it using the mouse.

- Michael
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 From:  glmr
6925.156 In reply to 6925.155 
I mean objects and gropus position/orientation. X,Y,Z with a possibility to move them via coordinates system.
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 From:  Michael Gibson
6925.157 In reply to 6925.156 
Hi glmr, you can already use the Transform > Move command currently to move a point on an object to a specific X,Y,Z coordinate already.

I guess you're asking though about objects having a sort of "local axis" point that you could set. That tends to be something that's used by animation systems though and not so much with CAD programs like MoI.

EDIT: Well except for instancing, that should have that type of thing.

- Michael
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 From:  glmr
6925.158 In reply to 6925.157 
How can I move a point to a specific XYZ?? I'm trying but see usual dialogue - boundary box, distance from edge etc. so, I can set XYZ in window, but I need to change evrything in this way. so it is not possible to change one axis only
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 From:  Michael Gibson
6925.159 In reply to 6925.158 
Hi glmr,

re:
> How can I move a point to a specific XYZ??

You just type in the X,Y,Z value when it's asking you for the target point. You'll see your keystrokes go to the XYZ coordinate input in the bottom toolbar:



- Michael
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 From:  glmr
6925.160 In reply to 6925.159 
it would be netter ho have such option as in Rhino - just choose an object and edit each parameter without re-type al of them
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