Another shape....how to?

 From: Johnny (JOHN_A) 19 Jun 2007  (1 of 12)
 Considering the awesome response to my last question I thought I'd throw another shape out there to see what the best way of making it would be. It's something quite deliberately different to my last request. I assume a different shape will utilize different tools and learning more tools and how to use them is what I need right now. Plus, I hope others find these tutorials as indespensible as I do. Cheers. EDITED: 27 Oct by ZOOEN Attachments:

 From: WillBellJr 19 Jun 2007  (2 of 12)
 689.2 In reply to 689.1 Good MOI Quiz! (Perhaps Michael should throw some together like this also to teach us best practices with using MOI!??) I see perhaps a curve revolve for the bottom part and obviously a donut for the ring portion I'm thinking sit the donut down onto the revolved surface and boolean? But I don't believe that would give us a smooth connection between the two - perhaps a blend between the edge of the revolve and the donut somehow? (The revolved edge copied and projected onto the bottom of the donut which is then trimmed and blended???) Good question - I'll definitely keep an eye out for the answer! ;-) -Will

 From: Michael Gibson 19 Jun 2007  (3 of 12)
 689.3 In reply to 689.2 I think that Will has the basic plan right there, just add a fillet to round off the sharp edge. I'll cook up some steps here in a minute... This one makes me think of another general strategy tip - try to see if it is possible to break your model down into a few different shapes, then work on each shape separately, combine them together using booleans and fillet the sharp edges to make a smooth blend. - Michael

 From: Daniele (BADANS) 19 Jun 2007  (4 of 12)
 689.4 In reply to 689.3 Hi there, here's my 2 cents: 1) Torus & Revolved Curve 2) Trim both solids with each other 3) Join & Fillet MOI rocks!!!!!!!!!!! EDITED: 21 Feb 2009 by BADANS

 From: Michael Gibson 19 Jun 2007  (5 of 12)

 From: JTB 19 Jun 2007  (6 of 12)
 Again a surprising MoI model! With this and the previous one, I understand that I can do almost everything with MoI, it's just that I don't have much time to practice... BTW, collecting all these shapes and tutorials to a big advanced MoI tutorial is a great idea, maybe Michael you should add tuts like that with the documentation or as extra downloads. They will be very useful for all of us   ***There is always a better way to do things... Just find your Moment of Inspiration***

 From: WillBellJr 20 Jun 2007  (7 of 12)
 689.7 In reply to 689.6 Yes, I agree these quizzes are great along with any corrections or best practices from Michael will get us all up to speed using MOI efficiently on the quickness! ;-) -Will

 From: Johnny (JOHN_A) 20 Jun 2007  (8 of 12)
 689.8 In reply to 689.5 Michael, thanks again. Another comprehensive and valuable lesson. The more of these I see, the more pennies drop into place. Cheers.

 From: bwtr (BRIAN) 20 Jun 2007  (9 of 12)
 689.9 In reply to 689.8 Sorry for being a new dumb member. This is in relation to Michaels little tute.689.5 1. I presume with MoI that x is l to r, y is vertical, and x is depth. 2. I am completely lost with the sentence, "Pick the first point of the "revolve"? axis? snapped to the "oriigin"?, and the second point on the Y axis." (I have tried all of the alternatives I can think of without getting the expected results.)