Using revolved Loft for complex objects
 1  2-21  22-27

Previous
Next
 From:  Ronamodeler (RON_A)
6877.2 In reply to 6877.1 
Metin,
Very nice tutorial - thanks for sharing. The walk-though of the different techniques should be helpful.
I took your final model and scaled it down in one direction to give it a more flattened shape; while still maintaining all those curves. Looks good!
Ron
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.3 In reply to 6877.2 
Thanks Ron, my pleasure!

———————

metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mike (MGG942)
6877.4 In reply to 6877.1 
Thanks from me, too.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
6877.5 In reply to 6877.1 
Thanks for sharing your technique and showing your different versions Metin!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.6 
You're very welcome. I've learned quite a lot from this community, and hopefully my modest contribution is of use to new MoI users.

———————

metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
6877.7 In reply to 6877.6 
It sure is Metin... Here's another way too:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
6877.8 In reply to 6877.7 
@ Burr,

yep, that's how I would of approached it, must be the Engineering way of thinking :)

-
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
6877.9 In reply to 6877.8 
:)

These next couple months i am honoring my father in law and my brother in law. Both a couple of the greats, who i am missing now.....
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.10 
Thanks a lot for your video, Burr, much appreciated. I like your approach.

I'm sorry to read about your father in law and brother in law, and wish you good luck.

All the best,

Metin
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
6877.11 In reply to 6877.10 
Thanks Metin....
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
6877.12 
...life goes on Burr:i wish you all the best !
Life is changed for me too:i'm involved in a new relationship with a woman (I love you Rita !! :) :) :) )
so,after six months without modeling (..too busy ;) ... :) :) :) ...) it's time to jump again into MOI's World !!!


Let me show you two alternative methods using Loft to Point and Sweep

Make a copy of Metin's bone



Use brand new Michael's script MultiIso to achieve sections from original shape (Thanks Andrei to highlited this :) )
I choosed 14 Isocurves just in U direction



Add two points at the ends



Select all:Isocurves and endpoints and do the Loft



Now second alternative using Sweep:mirror original seam curve in Top wiew



use Isocurves like sections deleting endpoints



do the Sweep



and these are the bones



...more or less are the same,using different tools.Managing section's points you can obtain more organic results .

M

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.13 In reply to 6877.12 
Thanks a lot for pointing out these alternative approaches, Mauro! MoI offers interesting roads to lead its users to Rome.

And of course congratulations regarding your new ♥ !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
6877.14 In reply to 6877.13 
Yes...we used to say:All roads take you to Rome ;)
Thank you ! :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Andrei Samardac
6877.15 
Want to add my fifty cents :))
As certified expert in LOFT :)))) I want to show you my method!
I think it gave the best organic feel to this bone. All you need is just courage to move points on profiles :)))


540030310077913c57cd55e1

Project (.3dm):
http://www.datafilehost.com/d/c5771d01
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.16 
Many thanks Andrei! Your loft approach looks very nice and seamless too.

As a follow-up to the bone I've got a challenge for you and the other MoI wizards: how would you create a 3D cartoony hand derived from this shape I made? The 3DM file is attached.



The biggest issue I'm facing is the close proximity of each branching finger form. That makes a Boolean union of separate hand and fingers solids + a fillet difficult, because the fillets soon start crossing / overlapping each other.

It would be great if there is an effective organic, seamless way to realize seamlessly branching organic forms like this hand. I'm convinced that everything you can do with poly subdivision can one way or another be realized in MoI too, if you know the right approach.

I'm guessing Loft in Loose mode is the key, but how would you structure and position the curves to avoid pinching and other artifacts?

Thanks again,

Metin

EDITED: 29 Aug 2014 by SEVENSHEAVEN


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Andrei Samardac
6877.17 In reply to 6877.16 
Hi Metin, this my quik hand.
This time it possible to manage to make hand, but polygonal modeling is irreplaceable in organic shapes.

hand

Project: http://www.datafilehost.com/d/e7d07f6d

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (SEVENSHEAVEN)
6877.18 In reply to 6877.17 
Thanks again, Andrei! I think it looks fine, and I'm going to experiment more with Loft in Loose mode.

Have a nice weekend,

Metin

———————

metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Ronamodeler (RON_A)
6877.19 In reply to 6877.15 
Andrei,
You sure have Loft down to a science! Those curves are very strange looking. :-) And they do not work at all in Rhino. :-) But in MoI, - voila! - very nice!
Ron
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Andrei Samardac
6877.20 In reply to 6877.19 
Ron:))) do not work in Rhino?

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  eddi
6877.21 In reply to 6877.19 
Hi Ron,
incorrect.....
-EDDI
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1  2-21  22-27