Using revolved Loft for complex objects
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 From:  Mauro (M-DYNAMICS)
6877.12 
...life goes on Burr:i wish you all the best !
Life is changed for me too:i'm involved in a new relationship with a woman (I love you Rita !! :) :) :) )
so,after six months without modeling (..too busy ;) ... :) :) :) ...) it's time to jump again into MOI's World !!!


Let me show you two alternative methods using Loft to Point and Sweep

Make a copy of Metin's bone



Use brand new Michael's script MultiIso to achieve sections from original shape (Thanks Andrei to highlited this :) )
I choosed 14 Isocurves just in U direction



Add two points at the ends



Select all:Isocurves and endpoints and do the Loft



Now second alternative using Sweep:mirror original seam curve in Top wiew



use Isocurves like sections deleting endpoints



do the Sweep



and these are the bones



...more or less are the same,using different tools.Managing section's points you can obtain more organic results .

M

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 From:  Metin Seven (SEVENSHEAVEN)
6877.13 In reply to 6877.12 
Thanks a lot for pointing out these alternative approaches, Mauro! MoI offers interesting roads to lead its users to Rome.

And of course congratulations regarding your new ♥ !
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 From:  Mauro (M-DYNAMICS)
6877.14 In reply to 6877.13 
Yes...we used to say:All roads take you to Rome ;)
Thank you ! :)
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 From:  Andrei Samardac
6877.15 
Want to add my fifty cents :))
As certified expert in LOFT :)))) I want to show you my method!
I think it gave the best organic feel to this bone. All you need is just courage to move points on profiles :)))


540030310077913c57cd55e1

Project (.3dm):
http://www.datafilehost.com/d/c5771d01
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 From:  Metin Seven (SEVENSHEAVEN)
6877.16 
Many thanks Andrei! Your loft approach looks very nice and seamless too.

As a follow-up to the bone I've got a challenge for you and the other MoI wizards: how would you create a 3D cartoony hand derived from this shape I made? The 3DM file is attached.



The biggest issue I'm facing is the close proximity of each branching finger form. That makes a Boolean union of separate hand and fingers solids + a fillet difficult, because the fillets soon start crossing / overlapping each other.

It would be great if there is an effective organic, seamless way to realize seamlessly branching organic forms like this hand. I'm convinced that everything you can do with poly subdivision can one way or another be realized in MoI too, if you know the right approach.

I'm guessing Loft in Loose mode is the key, but how would you structure and position the curves to avoid pinching and other artifacts?

Thanks again,

Metin

EDITED: 29 Aug 2014 by SEVENSHEAVEN


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 From:  Andrei Samardac
6877.17 In reply to 6877.16 
Hi Metin, this my quik hand.
This time it possible to manage to make hand, but polygonal modeling is irreplaceable in organic shapes.

hand

Project: http://www.datafilehost.com/d/e7d07f6d

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  Metin Seven (SEVENSHEAVEN)
6877.18 In reply to 6877.17 
Thanks again, Andrei! I think it looks fine, and I'm going to experiment more with Loft in Loose mode.

Have a nice weekend,

Metin

———————

metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization

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 From:  Ronamodeler (RON_A)
6877.19 In reply to 6877.15 
Andrei,
You sure have Loft down to a science! Those curves are very strange looking. :-) And they do not work at all in Rhino. :-) But in MoI, - voila! - very nice!
Ron
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 From:  Andrei Samardac
6877.20 In reply to 6877.19 
Ron:))) do not work in Rhino?

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  eddi
6877.21 In reply to 6877.19 
Hi Ron,
incorrect.....
-EDDI
Attachments:

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 From:  Ronamodeler (RON_A)
6877.22 In reply to 6877.20 
I should explain...
If you "window" select all the curves in MoI, and hit LOFT; you immediately get Andrei's form. When I did that in Rhino, using "Loose" setting, it did not work. If I chose the curves in a particular order, then it works.
Just a bit faster and easier in MoI. Sorry for the confusion! :-)
Ron

EDIT: Okay, now I confused myself. When I quickly tried it the other day, the resulting isocurves were all twisted. Tried again now (as described above), and it worked fine. Perhaps I missed one of the curves before?
Anyway, still a creative use of LOFT, Andrei. I'll go back to lurking now! :-)

EDITED: 30 Aug 2014 by RON_A

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 From:  eddi
6877.23 In reply to 6877.22 
Hi Ron,
I should explain ...

>> If you "window" select all the curves in MoI, and hit LOFT; you get immediately Extended Andrei's shape.

In Moi3d V2 not the same result. (Tested in demo, would not cap)
In Rhino V4 with trick, point must be added (areacentroid helps), otherwise surface is open.
Moi3d V3 ???
Rhino V5 ???

>> When I did that in Rhino, using "Loose" setting, it did not work. If I chose the curves in a Particular order, then it works.

Works in Rhino exactly as in Moi3d !!!!
*selection-in direction right to left, selects all objects touches by selection-frame and lying in selection-frame
*selection-in direction left to right, selects all objects lying completely in selection-frame

>> Just a bit faster and Easier in MoI. Sorry for the confusion! :-)

Sorry, i see absolutely no differences

For testing, open attached file (Andrei's hand)
Copy and paste this in Rhinos command-window and see how slow it is

!
_SelPt
_SelCrv
_-Loft
_Enter
_Type=_Loose
_Simplify=_None
_Closed=_No
_Enter
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 From:  Ronamodeler (RON_A)
6877.24 In reply to 6877.23 
Don't know what to say, Eddi. Just having a quick moment of fun with these sample files - not trying to start any MoI / Rhino controversy...
My main point really was that Andrei is quite creative using the Loft command! Happy modeling!
Ron
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 From:  eddi
6877.25 
@Ron ok ok, end of the discussion, have fun

............................

Here's a way for "loft loose" Metin's/ Andrei's hand in MOI3D V2

line added in center

(line with length 0,001, visible in TopView)

-EDDI

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 From:  Andrei Samardac
6877.26 In reply to 6877.25 
eddi, I used this trick when there was no loft to point functionality.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  Metin Seven (SEVENSHEAVEN)
6877.27 
Thanks for the additional info guys, much appreciated!

All the best,

Metin

———————

metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization

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