Made with Moi 3D, animation

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 From:  Dream Cutter (DREAMCUTTER)
6844.1 
The Maneki-Neko and Flower Blooms were made with MoI primitives, refined in ZBrush and animated with E-On TPF. I really like MOI. One wish I would like to see are more mesh export options in terms of topography. For instance an even distribution of poly and dual sided planes would be very nice.
Thanks for the years of enjoyment working with your fine product.

https://www.youtube.com/watch?v=pqX2Y6N-9FE
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 From:  Michael Gibson
6844.2 In reply to 6844.1 
Cool simulation animation Dream Cutter, thanks for sharing it!

> For instance an even distribution of poly and dual sided planes would be very nice.

Do you have any example of this type of distribution? I'm not quite sure what you mean by the "dual sided planes" part in particular.

Thanks, - Michael
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 From:  TpwUK
6844.3 In reply to 6844.2 
Sounds like flipped normals to me. Some render engines employ a double sided normals facility for models with normals that need flipping.

Martin Spencer-Ford
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