ping - Max Smirnov
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 From:  mkdm
6837.20 In reply to 6837.17 
Hi Max!!

Wow! ...it's a pleasure to see you here again!!

I hope this isn't inappropriate, but...just a simple question.

What's your main job ? What you do for a living ?

I'm a software developer.

Thanks and have a nice day.

Bye.

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
6837.21 In reply to 6837.20 
Hi Marco

I'm lead engineer in a company which design and installs fire alarm systems, security systems, building automation etc.
In recent years my team mostly works at Moscow public transport objects (subway stations, depot).
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 From:  mkdm
6837.22 In reply to 6837.21 
Hi Max!

Thanks a lot for sharing!

@You : "...I'm lead engineer..."

Ok. Now all it's clear :)

Now I understand why your scripts are so reliable!

Have a nice day.

- Marco (mkdm)
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 From:  James (JFH)
6837.23 In reply to 6837.17 
Hi Max,

Great to hear from you, and I am excited that you had already thought along the lines of a physics engine node/s for project elephant.

It is inconceivable what parametric possibilities this will unleash.

I can't wait...
James
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 From:  bemfarmer
6837.24 
Hi Max,
I just copied editor.css and editor.js to MoI4betaNov18.

The following script seems to work properly in MoI4beta, but maybe there is a bug in MoI3 version of the script?

In MoI3, the first time it is run, it defaults to UV mode, not U mode.
Repeat runs open in U mode.


_FxGraph3D log(u)/log(10);(v);0;1;10;-0.5;0.5;9;1;0;0;0;U

It is of very minor concern :-)

- Brian
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 From:  mkdm
6837.25 
Hi Max!

I've tested some of your nodes with V4.

Here you can find a detailed report : http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.49

Ciao!

- Marco (mkdm)
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 From:  mkdm
6837.26 
Hi Max.

Maybe you could find interesting this conversation started at http://moi3d.com/forum/index.php?webtag=MOI&msg=8667.17

We are talking about your subDiv tools :)

Ciao!

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
6837.27 In reply to 6837.24 
Hi Brian

>>In MoI3, the first time it is run, it defaults to UV mode, not U mode. Repeat runs open in U mode.
I tested this script with 3.0(win) and 3.1(mac), and I can't reproduce this UV/U bug. :(
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 From:  Max Smirnov (SMIRNOV)
6837.28 In reply to 6837.25 
Hi Marco

>>ERROR : Cloth.v.0.96.2014.02.23.zip (Mon Nov 3 23:56:24 2014)
Thank you, I know about this script error. I'll check it this weekend.

>>Maybe you could find interesting this conversation..
OK, I'll read it right now
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 From:  bemfarmer
6837.29 In reply to 6837.27 
Hi Max,
Upon further testing: If there is a space following the final U, then the UV mode pops up, the first time only.
(I was picking up a trailing space when highlighting for Ctrl_C, Ctrl_V) (silly error)
:-)
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 From:  Max Smirnov (SMIRNOV)
6837.30 In reply to 6837.29 
:))
I added a command which removes all spaces from script parameters.
You can download new version of the script from my file archive.
http://moi.maxsm.net/files
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 From:  Metin Seven (METINSEVEN)
6837.31 
Hi Max,

I just nticed that cMorph doesn't work in the MoI beta. I get this error message:

———————

SyntaxError: Expected an identifier but found 'var' instead

cMorph.js line 47

43: curvesF.setInput( 0, objectpicker.objects );
44: curvesF.setInput( 1, 'Refit' );
45: curvesF.setInput( 2, 0.001 );
46: var curves = curvesF.calculate(),
47: >> var closedCurves = curves.item(0).isClosed && curves.item(1).isClosed;
48:
49: moi.ui.beginUIUpdate();
50: moi.ui.hideUI( 'SelectionPrompt' );
51: moi.ui.showUI( 'MorphOptions' );

———————

Many thanks in advance for updating it.

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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 From:  r2d3
6837.32 In reply to 6837.31 
46: var curves = curvesF.calculate(),


there is a , instead a ; at the end of the line
Perhaps it helps if you change it...

Ralf
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 From:  Metin Seven (METINSEVEN)
6837.33 In reply to 6837.32 
Yep, that turned out to be the culprit, thanks!

Here's the corrected version:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.79

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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 From:  Max Smirnov (SMIRNOV)
6837.34 In reply to 6837.33 
Hi Metin,

thank you! :)
I uploaded fixed version to my file archive
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 From:  mkdm
6837.35 In reply to 6837.34 
@You : "I uploaded fixed version to my file archive"

Perfect Max! Thanks.

- Marco (mkdm)
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 From:  James (JFH)
6837.36 In reply to 6837.19 
Hi Max

I updated my post with new error message

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757

James
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 From:  James (JFH)
6837.37 In reply to 6837.17 
Hi Max

Excepting the bug "Invalid function argument 1 line0" I get when running pentakisDodeca&TruncIcosa.nod (see http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757), all other .nod files run perfectly.

However generally I have the following error intermittently when trackpad navigating & resizing within NE interface. It appears to be triggered by 2 finger gestures (pan & zoom)



TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')

moi://ui/nodeeditor/core/main.js line 4509

4505: case "touchend": type="mouseup"; break;
4506: default: return;
4507: }
4508:
4509: >> var window = this.getCanvasWindow();
4510: var document = window.document;
4511:
4512: var simulatedEvent = document.createEvent("MouseEvent");
4513: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);



Thank you for your great work
James
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 From:  James (JFH)
6837.38 In reply to 6837.37 
Hi Max

I spoke too soon. Attached is an example that runs v3 but not v4.

James

EDITED: 14 May 2019 by JFH

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 From:  Metin Seven (METINSEVEN)
6837.39 In reply to 6837.34 
Hi Max,

I feel like a real coder now, having changed a "," into a ";". :D

Thank you too!

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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