Hi Simba, you can use the Edit > Join command to glue together surfaces which are touching at common edges:
Join will only glue together edges that are not already joined between 2 surfaces though, so for your case here you already have some planar faces sealing off the sides of the body piece, you will want to delete those faces first before you will be able to join the wings onto them, here are the ones I'm referring to:
Once you have removed those you can then join the touching pieces together (it seems that one wing was slightly moved out of place, I moved it back).
That will leave you with a joined object that is almost a solid except not quite because it has some remaining openings at the ends here:
In order to make a solid those remaining openings need to be sealed off with surfaces that are are also joined in, for planar openings like that there is an easy way to do that by selecting the whole object and running Construct > Planar, that will build planar surfaces over those openings and join them in and the result of that will be a solid. I've attached a model file where I've done these steps to solidify your object.
So the basic process to have a solid is to have all the surfaces joined at common edges to form a "watertight" skin. For other types of objects it can be convenient to keep things as solids from early on and use booleans to carve pieces off and just keep working with a solid all the time. If you're going to be done some fancy surfacing then you'll mainly need to use Edit > Join to glue together the surfaces in order to make a solid result.
There is a script that can help you visualize what areas of your object are still open by highlighting the unjoined edges in it, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2
That can help a lot so you can see what specific area still needs work, once you set up that script from the above link then you push the N key and all the "naked edges" (edges that are a boundary of just one surface instead of joined between 2 surfaces) will highlight.
Hope this helps!
- Michael
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