Problem with blend with latest V3 beta

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 From:  niko (NICKP100)
6822.1 
Trying to blend those edges on the open section, I get an incomplete blend where the resultion section is torn on the bottom...any help?
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 From:  Michael Gibson
6822.2 In reply to 6822.1 
Hi Niko, it has to do with the edges in that area being trimmed edges rather than natural edges of the underlying surface.

Blend does things a bit differently between these 2 cases, and the type of result that you want here will only work properly when it's all untrimmed edges being used.

When the edge is not a natural isoparm of the surface, it means the blend comes off perpendicular to the edge curve, when that happens there is basically no relation to the directions of the separate blend pieces other than their end points, the way they bulge in the middle areas will be different and that will make for the kind of result that you're seeing.

The reason why it worked for you on the other side is because those were natural surface edges there, so the direction used for the blend was from the surface's U or V direction and that makes the adjacent pieces all go off in the same direction.

Sorry that might not solve your actual problem here, but I hope may help explain what you're seeing.

- Michael
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 From:  Michael Gibson
6822.3 In reply to 6822.1 
Hi Niko, so probably your best bet would be to untrim the surfaces and do the blend on the untrimmed surfaces, then cut away the whole thing all at once rather than cutting the bottom part before hand. See the attached file.

- Michael
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 From:  niko (NICKP100)
6822.4 
Thanks for the prompt response Michael...
I guess my next question is...how did you untrim those surfaces?
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 From:  Michael Gibson
6822.5 In reply to 6822.4 
Hi niko, to do an "untrim" first use Edit > Separate to break out the surface you want to untrim so it isn't joined to other surfaces. Then select all the edges and hit Delete, that will remove the current trim boundaries and recover the full underlying surface. A quick way to select all edges of a surface is to first select just one edge and then do Ctrl+A.

There's more info on untrimming here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=444.4

And also in the object repair tutorial here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17

- Michael
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 From:  DannyT (DANTAS)
6822.6 
Not forgetting the UntrimAll script also; http://moi3d.com/forum/index.php?webtag=MOI&msg=4068.6

-
~Danny~
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 From:  niko (NICKP100)
6822.7 
Cool that worked, thanks guys!!
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