Hi Moka, that MeshToSolid program that Eddi should do the trick right now. Also if you have Rhino, open the poly mesh file in Rhino, then use the ExtractMeshEdges command to grab the edges as polyline curves, which can then be exported to .3dm and read into MoI, you will get the wireframe to work with that way.
It's going to be a chunk of work to support actual polygon mesh objects inside MoI as a different data type other than NURBS objects, it kind of opens up a lot of problems as far as how the 2 different kinds of objects would interact with each other for stuff like trimming, booleans, etc... So I don't think that I'm going to be doing that anytime too soon.
What I will probably do sooner than that is have a way to read in the polygon mesh as wireframe lines. That should give you stuff to snap on to and will generally be less difficult for me to do. But I'm trying to wrap things up for V1 right now so I'm trying to avoid adding any more major new features at this moment, I'm afraid that I won't be able to get this one in until after the initial V1 is released.
- Michael
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