OSX 64bit?

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 From:  Chico (CHICO11MBIT)
6800.1 
Hi,
is it possible to create a MOI3D V3 OSX with 64bit?
i convert big IGS to OBJ files and often the conversion fails because of out of memory errors.

Best regards
Chico
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 From:  TpwUK
6800.2 In reply to 6800.1 
Hi Chicco - Mesh the model in parts, not all at once - Then with your polygon application, import the obj's one at a time, then export from there as a whole model again - you will now be able to render there or you can import the whole model into your standalone render app.

Martin Spencer-Ford
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 From:  Michael Gibson
6800.3 In reply to 6800.1 
Hi Chico,

> is it possible to create a MOI3D V3 OSX with 64bit?

Sorry no, there's a lot of work yet to be done before a 64-bit version of MoI will be possible. It is something that I want to work on for the future but will not be for v3.

Please see here for some tips on how to avoid running out of memory:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5322.2

- Michael
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