V3 beta Jun-27-2014 available now
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 From:  niko (NICKP100)
6790.26 
Thank you Michael!!!
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 From:  Ditto
6790.27 
One word: Wow!

Thanks Michael, this is a fabulous new pack of features!
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 From:  Mike K4ICY (MAJIKMIKE)
6790.28 
Great work Michael!!!!! :-)

The "push-pull" feature feels intuitive like the one in SketchUp, except that MoI's can push walls past all kind of weird nooks and crannys that stop SU's.
WOWWWW!!!!
Should be extremely useful.

Please consider being able to push/pull curved surfaces via their normal... or a tie-in with shell, being able to do so on adjoined selected surface. (much later - for the V4 wish list)

Also... not to sure what to make of the "planar sections" in Blend. I get some crazy results. I suppose I'll wait to see your tutorial.


So I'll make sure I get my upgrade moo-la saved... :-)
In comparison to V2, V3 is certainly even more so a powerhouse!
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 From:  Michael Gibson
6790.29 In reply to 6790.28 
@Mike K4ICY

> Please consider being able to push/pull curved surfaces via their normal... or a tie-in with shell,
> being able to do so on adjoined selected surface. (much later - for the V4 wish list)

It may be difficult to put it into Shell, because Shell already uses face selections to do something different, for determining where the openings will be in the shelled result.

But maybe it could fit ok as an option inside of Offset, I'd like to explore that in V4 at some point.


> Also... not to sure what to make of the "planar sections" in Blend. I get some crazy results.
> I suppose I'll wait to see your tutorial.

It should help in situations where you've got some tight bends in a closed shape. I'll post some info on it later today.

- Michael
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 From:  Metin Seven (SEVENSHEAVEN)
6790.30 
Just discovered the beta news, and installed it right away. The auto-Boolean is fabulous, thanks a lot Michael! MoI is getting pleasantly closer to the benefits of poly modeling.

Shifting the faces even works on a solid created by extruding a polyline curve.

One minor remark: if you use extrude on the cap of a cylinder solid, it leaves an edge loop when extruding outward. Is there a reason for that?

Thanks again,

Metin
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 From:  Michael Gibson
6790.31 In reply to 6790.30 
Hi Metin, glad you're enjoying the new beta!

> One minor remark: if you use extrude on the cap of a cylinder solid, it leaves
> an edge loop when extruding outward. Is there a reason for that?

It's because currently the geometry library only knows how to merge faces together during booleans when the 2 adjacent faces are planar surfaces that are coplanar, or also when the 2 surfaces were trimmed and share the same original underlying surface. 2 cylinder pieces that are adjacent to one another do not fall into either of those categories and so do not currently get merged. But in the future I do want to try and update the face merging process to work in that case.

- Michael
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 From:  Metin Seven (SEVENSHEAVEN)
6790.32 In reply to 6790.31 
Thanks for the explanation, Michael. No problem, I was just curious about this.

———————

metinseven.com — daily updated blog | sevensheaven.nl — 3D design

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 From:  anto matkovic (AMM)
6790.33 In reply to 6790.32 
Just to add one from "smooth side" of the new beta. It's a new 'planar sections' blend option. On top is g2 blend without planar sections option, bottom is 'planar sections' in action, using the selected line as direction. Wow what I can do for now.....



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 From:  kevjon
6790.34 In reply to 6790.33 
>Just to add one from "smooth side" of the new beta. It's a new 'planar sections' blend option.
>On top is g2 blend without planar sections option, bottom is 'planar sections' in action, using the selected line as direction.

Thanks for the post I never picked up on this option in the release notes, I'll have to try that out. Looks like it solves a long running problem I've had trying to model fillets on aircraft.
~Kevin~
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 From:  Michael Gibson
6790.35 In reply to 6790.33 
Hi anto, yeah that's a good example of where "Planar sections" can help!

By default Blend makes each side of the blend come off perpendicular from the edge curve. But around bends that can then cause bunching like this:




When using the new "Planar sections" option, it uses a different method, the cross section for each blend goes on a plane. First it makes a line connecting the two opposite sides of the blend, like this:


Then it selects a plane that passes through that line. The plane is selected by using the "up direction" that you pick when you trigger the planar sections option. When you draw the "up direction", it basically specifies a family of planes that can pivot around that direction sort of like this (also called a "pencil of planes") :




The way that helps is that with each cross section completely on one of those planes it can help avoid them crossing over into each other which is what makes that kind of awkward bunching effect.

When you turn on surface control points in both of those cases you'll see the difference, with "Planar sections" each row of control points in the blend direction will be all on one plane.

Another example - without planar sections with the blend coming off perpendicular to each edge:


With planar sections - direction picked upwards along z axis:




One row of control points in the blend, note how they are all along one line when viewed from the top:





- Michael

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 From:  kevjon
6790.36 In reply to 6790.35 
Thanks for the additional info about the blend planar sections, a nice inclusion.
Looking forward to trying it out on my next project.
~Kevin~
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 From:  Marc (TELLIER)
6790.37 
I didn't thought new features would be in V3, that's great!

Awesome work!

Marc
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 From:  Mike K4ICY (MAJIKMIKE)
6790.38 
Michael, just a suggestion: could it be possible, as a feature, to tell any of the added 'sync points' control curves to act as independent planar sections?
This would be especially great for blend surfaces that twist and bend around complex edges.

Of course, it would be cool to also allow for separate bulge. ;-)
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 From:  Matt T (MATT_T)
6790.39 
Hi Michael,

When extruding faces with the new tool the snapping to points, edges etc on the same solid does not seem to work? Any thoughts.
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 From:  WillBellJr
6790.40 In reply to 6790.6 
I haven't been here in a minute, but when I pop in what do I see?? A new Beta and also (Pilou beat me to it) - Sketchup style modeling within MOI!


Great stuff Michael, congrats on another great update cycle for MoI!


-Will
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 From:  Michael Gibson
6790.41 In reply to 6790.38 
Hi Mike,

> Michael, just a suggestion: could it be possible, as a feature, to tell any of the added 'sync points' control
> curves to act as independent planar sections?
> This would be especially great for blend surfaces that twist and bend around complex edges.

I'm not really understanding how this would work, could you maybe describe in some more detail what an "independent planar section" would be?

The sync points will work in combination with planar sections already... When you set up sync points the blend will have a section right at those points.

Do you mean something like defining a new "up" direction at that location that's different than the main "up" direction? That would probably be quite complex, both in the UI for managing all kinds of different directions and also controlling how they ease-in/ease-out from the other ones.


> Of course, it would be cool to also allow for separate bulge. ;-)

Maybe in v4...

- Michael
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 From:  Michael Gibson
6790.42 In reply to 6790.39 
Hi Matt,

> When extruding faces with the new tool the snapping to points, edges etc on the same solid does not seem to work? Any thoughts.

I experimented with that a little bit but it was kind of awkward... In order to do it, the original version of the object needed to be stuck in place in "faint wireframe" mode like it is in Transform > Move for example, but it's a little bit odd to have the wireframe drawn over top of parts of the generated object that's right in the same spot. Some way in the future to generate construction lines before you run a command might help.

Currently you could place a point object at your desired snap location before you run the command, or you could use the "Keep separate" checkbox and generate the extrusion as a separate object same as before and then do the boolean manually.

- Michael
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 From:  blowlamp
6790.43 
Another great beta, thank you, Michael.

I've just noticed that doing a Tapered Extrude with Cap ends deselected isn't obeyed at the moment and a solid's created instead of just the sides.


Martin.
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 From:  blowlamp
6790.44 In reply to 6790.35 
Hi, Michael.

Would this 'Planar sections' technique work within the Nsided tool for areas that come out slightly distorted?


Martin.
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 From:  Michael Gibson
6790.45 In reply to 6790.43 
Hi Martin,

> I've just noticed that doing a Tapered Extrude with Cap ends deselected isn't obeyed at the
> moment and a solid's created instead of just the sides.

Yeah "Cap ends" is not used for tapered extrude currently, you should see the "Cap ends" checkbox itself disappears once you activate the tapered extrude mode.


> Would this 'Planar sections' technique work within the Nsided tool for areas that come
> out slightly distorted?

I don't think I can apply it to Nsided because the method of construction that Nsided uses is much different than Blend, NSided does not do a fully cross section lofting style construction method like Blend does.

- Michael
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