V3 beta Jun-27-2014 available now
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 From:  Samuel Zeller
6790.21 
Thank you Michael for your incredible work, this new beta is a huge release!

I'm really thankful of this whole community and software, MoI is becoming my main tool and it feels so good to use.

I'm quitting my day work to work as a freelancer from 1st september and I can't wait to show you guys some of my latest stuff :)


Cheers
--
shapenoid.com
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 From:  TOXE (DAVIDETOSCHES)
6790.22 In reply to 6790.1 
Michael,

great work! Just a question, how it works Nsided? I haven't understand it... Thanks. Davide
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 From:  DannyT (DANTAS)
6790.23 In reply to 6790.22 
Hi Davide,

There's some discussion on Nsided here http://moi3d.com/forum/index.php?webtag=MOI&msg=5721.2

-
~Danny~
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 From:  TOXE (DAVIDETOSCHES)
6790.24 In reply to 6790.23 
Thanks Danny!
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 From:  PaQ
6790.25 
Hi Michael,

It makea sense of course, thanks for your time !
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 From:  niko (NICKP100)
6790.26 
Thank you Michael!!!
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 From:  Ditto
6790.27 
One word: Wow!

Thanks Michael, this is a fabulous new pack of features!
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 From:  Mike K4ICY (MAJIKMIKE)
6790.28 
Great work Michael!!!!! :-)

The "push-pull" feature feels intuitive like the one in SketchUp, except that MoI's can push walls past all kind of weird nooks and crannys that stop SU's.
WOWWWW!!!!
Should be extremely useful.

Please consider being able to push/pull curved surfaces via their normal... or a tie-in with shell, being able to do so on adjoined selected surface. (much later - for the V4 wish list)

Also... not to sure what to make of the "planar sections" in Blend. I get some crazy results. I suppose I'll wait to see your tutorial.


So I'll make sure I get my upgrade moo-la saved... :-)
In comparison to V2, V3 is certainly even more so a powerhouse!
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 From:  Michael Gibson
6790.29 In reply to 6790.28 
@Mike K4ICY

> Please consider being able to push/pull curved surfaces via their normal... or a tie-in with shell,
> being able to do so on adjoined selected surface. (much later - for the V4 wish list)

It may be difficult to put it into Shell, because Shell already uses face selections to do something different, for determining where the openings will be in the shelled result.

But maybe it could fit ok as an option inside of Offset, I'd like to explore that in V4 at some point.


> Also... not to sure what to make of the "planar sections" in Blend. I get some crazy results.
> I suppose I'll wait to see your tutorial.

It should help in situations where you've got some tight bends in a closed shape. I'll post some info on it later today.

- Michael
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 From:  Metin Seven (SEVENSHEAVEN)
6790.30 
Just discovered the beta news, and installed it right away. The auto-Boolean is fabulous, thanks a lot Michael! MoI is getting pleasantly closer to the benefits of poly modeling.

Shifting the faces even works on a solid created by extruding a polyline curve.

One minor remark: if you use extrude on the cap of a cylinder solid, it leaves an edge loop when extruding outward. Is there a reason for that?

Thanks again,

Metin
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 From:  Michael Gibson
6790.31 In reply to 6790.30 
Hi Metin, glad you're enjoying the new beta!

> One minor remark: if you use extrude on the cap of a cylinder solid, it leaves
> an edge loop when extruding outward. Is there a reason for that?

It's because currently the geometry library only knows how to merge faces together during booleans when the 2 adjacent faces are planar surfaces that are coplanar, or also when the 2 surfaces were trimmed and share the same original underlying surface. 2 cylinder pieces that are adjacent to one another do not fall into either of those categories and so do not currently get merged. But in the future I do want to try and update the face merging process to work in that case.

- Michael
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 From:  Metin Seven (SEVENSHEAVEN)
6790.32 In reply to 6790.31 
Thanks for the explanation, Michael. No problem, I was just curious about this.

———————

metinseven.com — daily updated blog | sevensheaven.nl — 3D design

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 From:  anto matkovic (AMM)
6790.33 In reply to 6790.32 
Just to add one from "smooth side" of the new beta. It's a new 'planar sections' blend option. On top is g2 blend without planar sections option, bottom is 'planar sections' in action, using the selected line as direction. Wow what I can do for now.....



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 From:  kevjon
6790.34 In reply to 6790.33 
>Just to add one from "smooth side" of the new beta. It's a new 'planar sections' blend option.
>On top is g2 blend without planar sections option, bottom is 'planar sections' in action, using the selected line as direction.

Thanks for the post I never picked up on this option in the release notes, I'll have to try that out. Looks like it solves a long running problem I've had trying to model fillets on aircraft.
~Kevin~
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 From:  Michael Gibson
6790.35 In reply to 6790.33 
Hi anto, yeah that's a good example of where "Planar sections" can help!

By default Blend makes each side of the blend come off perpendicular from the edge curve. But around bends that can then cause bunching like this:




When using the new "Planar sections" option, it uses a different method, the cross section for each blend goes on a plane. First it makes a line connecting the two opposite sides of the blend, like this:


Then it selects a plane that passes through that line. The plane is selected by using the "up direction" that you pick when you trigger the planar sections option. When you draw the "up direction", it basically specifies a family of planes that can pivot around that direction sort of like this (also called a "pencil of planes") :




The way that helps is that with each cross section completely on one of those planes it can help avoid them crossing over into each other which is what makes that kind of awkward bunching effect.

When you turn on surface control points in both of those cases you'll see the difference, with "Planar sections" each row of control points in the blend direction will be all on one plane.

Another example - without planar sections with the blend coming off perpendicular to each edge:


With planar sections - direction picked upwards along z axis:




One row of control points in the blend, note how they are all along one line when viewed from the top:





- Michael

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 From:  kevjon
6790.36 In reply to 6790.35 
Thanks for the additional info about the blend planar sections, a nice inclusion.
Looking forward to trying it out on my next project.
~Kevin~
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 From:  Marc (TELLIER)
6790.37 
I didn't thought new features would be in V3, that's great!

Awesome work!

Marc
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 From:  Mike K4ICY (MAJIKMIKE)
6790.38 
Michael, just a suggestion: could it be possible, as a feature, to tell any of the added 'sync points' control curves to act as independent planar sections?
This would be especially great for blend surfaces that twist and bend around complex edges.

Of course, it would be cool to also allow for separate bulge. ;-)
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 From:  Matt T (MATT_T)
6790.39 
Hi Michael,

When extruding faces with the new tool the snapping to points, edges etc on the same solid does not seem to work? Any thoughts.
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 From:  WillBellJr
6790.40 In reply to 6790.6 
I haven't been here in a minute, but when I pop in what do I see?? A new Beta and also (Pilou beat me to it) - Sketchup style modeling within MOI!


Great stuff Michael, congrats on another great update cycle for MoI!


-Will
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