Poly to NURBs Techniques?
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From:
amur (STEFAN)
22 Jun 2014 (2 of 3)
6780.2
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6780.1
Hi OSTexo,
i would say organic or mathematical models for example are not easy to construct with NURBS. Here's a Tetrus model i did long time ago with polygons and then converted it with T-Splines.
my 3D doodles
EDITED: 4 Nov 2016 by STEFAN
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From:
amur (STEFAN)
22 Jun 2014 (3 of 3)
6780.3
In reply to
6780.2
Here's another one, a Batwing Surface, created in Surface Evolver (tries) retopo in 3DCoat and then T-Splines demo again.
Regards
Stefan
my 3D doodles
EDITED: 30 Oct 2016 by STEFAN
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