Displacement map to 3d deformed solid question
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 From:  Michael (ORION20036)
6771.8 In reply to 6771.7 
Here is a copy of a test igs file from Zsurf, in case anyone wants to try the same.

Sorry for adding some large files to this post Michael, but the first time I have attached files, and have not read up on your file limits.
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 From:  Michael Gibson
6771.9 In reply to 6771.8 
Hi Michael, also I think that there's an option in ZSurf for it to build the surface as a cylindrical one direct out from ZSurf as well...

re:
> Sorry for adding some large files to this post Michael, but the first time I have
> attached files, and have not read up on your file limits.

No problem - for larger files like this it's not a bad idea to .zip them, they will compress somewhat. IGES files will actually compress a whole lot with being zipped. You can post up to around 40MB of attachments directly here, if you need more than that then at that point a file sharing service like Dropbox or whatever is needed instead.

- Michael
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 From:  Michael (ORION20036)
6771.10 In reply to 6771.9 
Many thanks for your assistance Michael, Zsurf combined with moi's flow command will put some very useful tools in my toolbox, also most of the peripheral embellishments for my sculptures don't have to be perfect, as they are better for the artwork with a more worn or eroded appearance. The flow command really is a great tool and I will no doubt spend many interesting hours exploring it's possibilities. The next thing I am in search of now, is the equivalent of an envelope command that can transform an object to another given profile, not sure if flow works along those lines yet as I have not tried it, say something in a square shape distorted to a triangular or circular shape.
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 From:  chrisd (CHRIS_DORDONI)
6771.11 In reply to 6771.10 
ZSurf is pretty cool, especially since its free.

ZSurf tends to work better with simpler, more graphic shapes. I've tried giving it a more detailed images and the fine details can get melted away. Its also difficult to get consistently flat areas, like a background, or flat tops on raised areas.

Rhino has a command that is similar, using a greyscale image to displace a nurbs surface.

Many poly modeling apps give you the ability to apply a displacement image, or displacement sculpting. Its possible to convert a model with millions of polys to nurbs through Geomagic or similar if you need it to do cnc machining.

T-Splines is a plugin for Rhino that allows the use of a poly model to deform a nurbs surface. While it does produce a nurbs model from a poly model, its usefulness as a converter is limited by the number of polys it can handle. Then there is PowerSubdNurbs (plugin for Modo, SolidWorks, 3dsMax), which is in some ways similar to T-Splines, and also limited by the number of polys it can handle.
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 From:  Michael (ORION20036)
6771.12 In reply to 6771.10 
I may be able to use the Mould Tool in Xara to deform the displacement map to another shape before turning it into an igs file in Zsurf. Illustrator and Coreldraw probably have similar features. At the end of the day with peripheral embellishments, I could change the shape of a small number of displacement maps into a myriad of totally new displacement maps to fit different shape objects or to create different shape relief igs files in Zsurf.

Example of Xara Mould tool, also using preset envelope to distort one shape or object to another shape.

http://www.xaraxone.com/webxealot/workbook43/page_3.htm
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 From:  Michael (ORION20036)
6771.13 In reply to 6771.12 
Thanks for the feedback Chris, I have the 90 day trial of Rhino, which I installed a couple of weeks ago but as yet have not had time to explore it's toolset.

I am a long time Turbocad User, and many years ago an Autocad user also. I find the combination of Turbocad and Moi just perfect for my needs, and some of the more fluid and organic stuff that Michael Gibson has developed really brings big smiles to my face, I can't think of a program that has grabbed my imagination so much in years apart from Turbocad.

I believe that Michael has the perfect mindset as to where 3d Cad and organic modelling should be going and would love to see a large injection of funds and resources come his way for further development of his "Moment Of Inspiration".

Just imagine having the resources to port Moi to 64Bit, it already handles files that other 32 bit programs would not even look at.

Like many others on this forum, I am hooked!.
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 From:  Michael Gibson
6771.14 In reply to 6771.13 
Thanks for the kind words Michael, I'm glad that you're enjoying MoI! :)

- Michael
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