Flow command Tutorials

 From: Michael (ORION20036) 3 Jun 2014  (1 of 19)
 I have only just started to delve into the basics of using the flow command, and would like some pointers on how to get started, just the basics at present, like fitting an object to a sphere or cylinder. Any help or links appreciated!. Thank You!.

 From: Michael (ORION20036) 3 Jun 2014  (2 of 19)
 6746.2 In reply to 6746.1 Just starting to get the hang of the basics now, I had the rigid box ticked and wondered why my object would not curve or flow around a cylinder, going to enjoy this command as I get the basics moving.

 From: Frenchy Pilou (PILOU) 3 Jun 2014  (3 of 19)
 You have 2 videos here ;) in French but very visual :) http://moiscript.weebly.com/enrobage-dobjet-v3.html http://moiscript.weebly.com/enrobage-dun-tore-v3.html --- Pilou Is beautiful that please without concept! My Gallery

 From: Michael (ORION20036) 3 Jun 2014  (4 of 19)
 6746.4 In reply to 6746.3 Thank you for the feedback,just what I was after to get me started!.

 From: Michael Gibson 3 Jun 2014  (5 of 19)
 6746.5 In reply to 6746.1 Hi Michael, the easiest way to use Flow is the "curve to curve" variety where you use a base curve and a target curve, check out here for some examples on that: http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.246 http://moi3d.com/forum/index.php?webtag=MOI&msg=5097.2 http://moi3d.com/forum/index.php?webtag=MOI&msg=5130.5 That can work for a cylinder shape as well, using a line as the base curve and a circle as the target curve as in the 3rd example. For doing a sphere you'd need to use "Surface to surface" flow where you instead choose a base surface (which is usually a plane sitting under your objects) and a target surface rather than curves. With surface to surface flow the particular area that you click on each surface is significant, see here for some discussion on that: http://moi3d.com/forum/messages.php?webtag=MOI&msg=5853.1 And some other examples here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5761.3 http://moi3d.com/forum/index.php?webtag=MOI&msg=4795.10 http://moi3d.com/forum/index.php?webtag=MOI&msg=4363.124 http://moi3d.com/forum/index.php?webtag=MOI&msg=4442.24 - Michael

 From: Michael (ORION20036) 3 Jun 2014  (6 of 19)
 6746.6 In reply to 6746.5 Really starting to get the idea fixed in my head now Michael, so simplistic now that I have seen some examples. Thank You!.

 From: Michael (ORION20036) 4 Jun 2014  (7 of 19)
 6746.7 In reply to 6746.6 Well, I have set about trying the flow command Michael and in my opinion it is a brilliant routine, I tried my one on a helix as I thought it would give it a good test with relation to change in direction and twist both ways. Big smiles at my end, here is my first test. Attachments:

 From: BurrMan 4 Jun 2014  (8 of 19)
 6746.8 In reply to 6746.7 then "unwrapcurve" on the helix and setup the base to match the full length of the helix to get a result without distorting your little nubs there.....

 From: Michael (ORION20036) 4 Jun 2014  (9 of 19)
 6746.9 In reply to 6746.8 You must have been reading my mind. as that is my next venture, calculating the length to set the base surface length and width to. Amazing command though, just tried to flow a helix on a helix, and that works also, but as you say the actual length and width parameters will have to come into play with a finished size flow object. Attachments:

 From: Michael Gibson 4 Jun 2014  (10 of 19)
 6746.10 In reply to 6746.9 Hi Michael, in some cases you may want to flow a curve path and then do a sweep around that deformed curve path rather than doing the sweep before the flow. - other Michael

 From: Michael (ORION20036) 4 Jun 2014  (11 of 19)
 6746.11 In reply to 6746.10 Just tried that method now Michael, works much better for that particular case. Hope you realise how many more all nights you have just added to my schedule, but am very happy to explore the potential of this particular command. Many thanks for the feedback everyone, and don't ever lose that "Moment Of Inspiration" Michael, as it has inspired so many others already. EDITED: 4 Jun 2014 by ORION20036

 From: Michael (ORION20036) 4 Jun 2014  (12 of 19)
 6746.12 In reply to 6746.11 Here is a new version of the helix on helix after using the UnwrapCurve command. Attachments:

 From: Michael (ORION20036) 4 Jun 2014  (13 of 19)
 Well my last post on the test images for now, don't want to use all the forum space up. Attachments:

 From: Dries (DRIESV) 5 Jun 2014  (14 of 19)
 The flow command is totally awesome! Making swoopy sweeps is butter smooth. Dries Attachments:

 From: Frenchy Pilou (PILOU) 5 Jun 2014  (15 of 19)
 6746.15 In reply to 6746.14 Cool render and form!

 From: stevecim 12 Jun 2014  (16 of 19)
 6746.16 In reply to 6746.15 Hi all I came across a flow problem that I think is related to my lack of understanding :) My wife asked me if I could convert a flat tree of life pendant I designed for her into a half ball Naturally I said no problem I'll just flow it onto half sphere using surfac flow Boy was I wrong :) I get all sorts of messed up surfaces has the flow reaches the edge of the half sphere I'm on the train now so can't post files/images :) Cheers stephen