Pipe script
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 From:  Michael Gibson
6721.2 In reply to 6721.1 
Hi Andrei,

> 1. Update automaticly when chage radius?

I just did a quick test and it seems to do that already over here... Which exact version of pipe are you using, can you post it here?


> 2. To produce not only circle tubes but also rectangular, where you can set edge measure and fillet raiuds?

You can just use the regular Sweep command to make a rectangular tube, draw a rectangle a little off to the side (outside of the bounding box of the curve), so that you'll get "auto place" mode activated for the sweep. Then just select the rectangle and run Construct > Sweep and you'll have a rectangular tube right there...

- Michael
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 From:  Andrei Samardac
6721.3 
Michael, I have alwas click here to update result.



Script attached.

I know about second method just wanted to know if it possible to have via script.

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 From:  Michael Gibson
6721.4 In reply to 6721.3 
Hi Andrei,

> Michael, I have alwas click here to update result.

That's something I guess I added to Pipe2 to support the tapering option a bit better.

If you get the original pipe version it should behave like you're asking about.

First get the files from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1463.9

Then get the updated Pipe.js file from here:
http://moi3d.com/forum/display.php?webtag=MOI&msg=4438.41

That version of pipe should update automatically when you change a radius value.


> I know about second method just wanted to know if it possible to have via script.

It's certainly possible but it would probably take me longer to code and test it than the amount of time that you'd end up saving using it. Just drawing a rectangle and using sweep does not take very long already...


- Michael
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