Polygonal Converter.
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 From:  amur (STEFAN)
6674.74 
Really amazing Max!

Best regards
Stefan
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 From:  PaQ
6674.75 In reply to 6674.74 
Hi Max,

Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :)
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 From:  bemfarmer
6674.76 
Hi Max:

For the 2008 paper, ....Tri/Quad/Pent Facets, there is source code and a movie here:
http://www.cise.ufl.edu/research/SurfLab/pubs.shtml

There is an errata file with corrections for page 5 and 6 here:
http://www.cise.ufl.edu/research/SurfLab/papers_html/myles08fast_errata.txt

- Brian

There is a 2009 paper as well.
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 From:  Ronamodeler (RON_A)
6674.77 In reply to 6674.75 
(Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :) )


I'll second that! Very cool, Max.
Ron
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 From:  Mauro (M-DYNAMICS)
6674.78 
Agree with Paq !
Thanks Max!!

M
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 From:  Marc (TELLIER)
6674.79 
Amazing !
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 From:  Metin Seven (SEVENSHEAVEN)
6674.80 
Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.

I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.

Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?

Can't wait to have a go at this!

Thanks!

Metin
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 From:  wastzzz
6674.81 
TSplines-like modeling in moi? That sounds incredibly useful. Thank you for your effort.
Max.
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 From:  Max Smirnov (SMIRNOV)
6674.82 
Here is the first public release of the subdiv script :)
In fact this is only a half of the script. It works correctly with ordinary and polar vertices only. But it still has some problems with extraordinary vertices in some cases. I'll finish the second half of the script in nearest future. There will be two methods of subdivision: fast and accurate. Here is an implementation of the fast mode only.

Usage:
Select one solid or group of solids. Run script.

P.S. Would like to thank everybody for support. Thank you!
The idea about a donate button is good. Maybe sometime, but not now :)

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  wastzzz
6674.83 In reply to 6674.82 
Thanks :o
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 From:  Michael Gibson
6674.84 In reply to 6674.82 
Hi Max, cool stuff! Looks like it is working well for valence=4 vertices currently.

- Michael
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 From:  Frenchy Pilou (PILOU)
6674.85 
How is a reasonable number of polys of an import obj file?

Try with these 2 ones separated from ZBrush with no result ;)

_importObj works fine
_subdiv_beta open for gear but...

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_dog_1.obj quadrangles 8 000
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_gear3d.obj triangles 3 300

EDITED: 6 Oct 2014 by PILOU

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 From:  Frenchy Pilou (PILOU)
6674.86 
And have you project for that or not ?



And this one ?
No caps in the result ! Does this normal ?



http://moiscript.weebly.com/uploads/3/9/3/8/3938813/nocaps.3dm
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 From:  Frenchy Pilou (PILOU)
6674.87 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
6674.88 In reply to 6674.86 
Frenchy,
""""""""""""""And this one ?
No caps in the result ! Does this normal ?""""""""""""""

You can trim the top and bottom faces of this type of object:



The other one looks like something is greater than 5? Maybe look to have at the most a quad case....
Attachments:

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 From:  BurrMan
6674.89 In reply to 6674.88 
Hey Frenchy,
Here's a trick for you. You can subdivide up your ngons to allow them to work....

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 From:  BurrMan
6674.90 In reply to 6674.89 
Max,
I love that the objects points remain editable!

If you can figure out how to keep the original faces and smoothing attached, this will be a mind blower... Replacing hexagon for me.... essentially, "box modeling" in MoI..... :o
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 From:  Max Smirnov (SMIRNOV)
6674.91 In reply to 6674.87 
Hi Pilou

>>How is a reasonable number of polys of an import obj file?
100-200
I think this script will be more useful for subdivision modelling (like Siemens NX).

>>And have you project for that or not ? (Error: N>5)
As I said above, this script supports 3- 4- and 5-sided polygons only.

>>No caps in the result ! Does this normal?
Yes, it's normal. Pentagons isn't supported in fast mode.
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 From:  Frenchy Pilou (PILOU)
6674.92 
Cool
Thx for the infos and tips and tricks!
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 From:  archetype (FABIENF)
6674.93 
This is great! Thanks Max!
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