Polygonal Converter.
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 From:  OSTexo
6674.50 
Hello chrisd,

Honestly, you really don't need to convince me of anything. If you're being treated the same way by multiple shops you have to at some point step back and reevaluate your questions and requests especially if you're getting similar responses. I'll admit that it takes patience to deal with the challenges associated with fabrication markets, but that time can also afford you some benefit by exploring your manufacturing options.
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 From:  Max Smirnov (SMIRNOV)
6674.51 

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  archetype (FABIENF)
6674.52 
Wow Max, that looks amazing! Are the generated surfaces actual NURBS surfaces? Or just the wireframe as curves?
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 From:  Max Smirnov (SMIRNOV)
6674.53 In reply to 6674.52 
>>Are the generated surfaces actual NURBS surfaces? Or just the wireframe as curves?
At this moment it's just a subdivided mesh. All lines is polylines, not even curves. But it's a just a first step. I've found the algorithm which can produce exact seamless nurbs-surface based on subdivided mesh.
So, stay tuned :)
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 From:  eric (ERICCLOUGH)
6674.54 In reply to 6674.53 
Very impressive !
eric
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 From:  Frenchy Pilou (PILOU)
6674.55 
Cool!
So what will be the export ? If you export in OBJ : object will be segmented again by the MOi mailer ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  bemfarmer
6674.56 In reply to 6674.53 
Max, do you have a link to the algorithm?

I came across this: http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-773.pdf

Thank you,
- Brian
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 From:  Max Smirnov (SMIRNOV)
6674.57 In reply to 6674.56 
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 From:  Michael Gibson
6674.58 In reply to 6674.57 
Hi Max, the difficulty comes with the "extraordinary vertices" - vertices where other than 4 edges are coming off of it.

The subdivision surface behaves somewhat differently in those areas and those are the problematic parts to put NURBS surfaces on.

- Michael
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 From:  Max Smirnov (SMIRNOV)
6674.59 In reply to 6674.58 
Hi Michael.
I am not confident of success, but I'll try to implement Jos Stam's method of calculating the surface exactly.
----

[added] open mesh support

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Michael Gibson
6674.60 In reply to 6674.59 
Hi Max,

> I am not confident of success, but I'll try to implement Jos Stam's
> method of calculating the surface exactly.

Ok, but evaluating the subdivision surface exactly does not really solve the problem of conversion of the surface into a different form...

I think what you will end up finding is that regular areas of the mesh will convert quite nicely but that there will be difficulties in the areas of extraordinary vertices.

But I'm looking forward to seeing what you come up with anyway! :)

- Michael
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 From:  BurrMan
6674.61 In reply to 6674.60 
Michael,
Could the "extraordinary vertices" be easily identified beforehand? This tool, even if there were parts that had to be "left out", would be very cool. Then using other tools to handle the extraordinary part...
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 From:  Michael Gibson
6674.62 In reply to 6674.61 
Hi Burr, yeah the extraordinary vertices are pretty easy to identify, they're just vertices where there is some other number than 4 edges coming off of the vertex, see here:
http://www.multires.caltech.edu/teaching/courses/subdivision/intro/sld012.htm

- Michael
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 From:  Max Smirnov (SMIRNOV)
6674.63 
This is early beta version of my subdiv script. I'll add more features later. High precision mode (for extra smoothing around an extraordinary vertices), per edge sharpness, and more. Script supports 3- 4- and 5-sided polygons.
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 From:  bemfarmer
6674.64 In reply to 6674.63 
Hi Max, Which scheme are you using?

http://www.holmes3d.net/graphics/subdivision/

Is it going from Nurbs to Nurbs or ?

- Brian
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 From:  Max Smirnov (SMIRNOV)
6674.65 In reply to 6674.64 
Hi Brian, I using this one

Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets
A. Myles and T. Ni and J. Peters
https://www.cise.ufl.edu/research/SurfLab/papers/08poly.pdf

It can use any solid object with flat faces, which can be created in MoI, or imported using my importobj script.

P.S. Also you can read this document: Smooth Surfaces from 4-sided Facets
T. L. Ni, Y. Yeo, A. Myles, V. Goel and J. Peters.

EDITED: 30 Sep 2014 by SMIRNOV

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 From:  BurrMan
6674.66 In reply to 6674.65 
Wow Max..... Wow.

Your importobj script? Did I miss that one or is it part of this project?
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 From:  DannyT (DANTAS)
6674.67 In reply to 6674.63 
I second that Wow!

-
~Danny~
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 From:  Max Smirnov (SMIRNOV)
6674.68 In reply to 6674.66 
Ops.. I forget to share it here :)
Yes, I wrote it as a part of this project, but it can be used separately.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Michael Gibson
6674.69 In reply to 6674.68 
Really cool stuff Max!

- Michael
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