Polygonal Converter.
 1-12  …  133-152  153-172  173-192  193-212  213-232  …  473-483

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.173 
As promised..

EDITED: 7 Mar 2022 by SMIRNOV

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.174 In reply to 6674.168 
Hi Finema,
try beta6 :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  shane (SHANE_W)
6674.175 In reply to 6674.171 
Finema, I'm using MOI on a Mac.


Max, Wow great work!
Here is a mouse from a Cinema 4D example scene.

-Shane

rendering . animation . oddlyeven.com

Image Attachments:
Size: 310.5 KB, Downloaded: 176 times, Dimensions: 929x712px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.176 
Oldman works perfectly with v6! :)

---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  danperk (SBEECH)
6674.177 
Thanks Max, for your work on this and other scripts!

I've been using it as a solid softener, works great!

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.178 
Excellent!



PS Who is the author of Old Man ?

EDITED: 19 Feb 2015 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.179 In reply to 6674.178 
No idea Pilou, it's in the Modo content library.

Hi Max,

I've some trouble to convert the oldman in high quality with the B6.



The result (after a long computing time) is an half joined model.
I have join my .ini, maybe it's a scale/precision issue because of my settings ?

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.180 
Here's a difficult model for you :)

Generate 524 errors, 474 recovered.
While some faces are very distorted, it's a watertight SDS model.

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.181 In reply to 6674.173 
Hi Max,
You are great !!
It's OK now on my mac !!
I've tested with old man and it's perfect !
Thanks for us !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.182 In reply to 6674.180 
Hi PaQ,
the reason is perhaps the triangulation in ChildHead eyes and under the neck ?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.183 In reply to 6674.182 
Hi Max,

So the oldman hi quality is working fine if I switch my unit into from meters to centimeters in MoI.


Hi Finema,

I don't think so, I have also tested the same model with 1 extra subdivision model (so I have only quads), but the loader still dont like it.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.184 In reply to 6674.183 
PaQ,
I've modified ChildHead in C4D and close neck and eyes with quad and no triangles.
the subdivision in MoI is Ok now.
try it !

EDITED: 28 Jul 2018 by FINEMA

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.185 In reply to 6674.184 
Hi Finema,

Thanks for taking some time into this, it helps me to resolve the issue.
The problem was not the topology, but the scale.
Your model coming from c4d was 3300% bigger.

So I scale up my preview model by 2000%, and now it loads just fine, even with the ugly spiky topology on the neck and the eyes.
No problem to subdivide it either in MoI !

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.186 In reply to 6674.185 
Great !!
Glad you have resolve this problem.
In my case, if i import object non solid (non closed) or with triangulate polygons, the panel Subdidision disapear when i try to subdivise.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.187 In reply to 6674.186 
Curious !
The subdivision is OK when i test with your ChildHead-BIG.obj with triangle in neck and eyes....
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.188 
Problem with this solid ! (from Sketchup) Disapears!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/component_solid.skp

It's not directly the file, I import obj, Separate, Joint or Booelan Union, Move result beacause there are some alone lines (?)...



http://moiscript.weebly.com/uploads/3/9/3/8/3938813/solid_from_skp.3dm

EDITED: 20 Feb 2015 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
6674.189 In reply to 6674.188 
Hi Pilou,

you have an ngon at the top and bottom. I think Max's script supports only tris and quads...

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.190 In reply to 6674.189 
Cool! Yes you right! Excellent!
The process
SKetchup -->obj By Tig for free version of Sketchup
Import OBJ --> Moi by Max
Export OBJ from Moi (Quad + Triangle) :) By Michael
Import OBJ by Max
Subdiv! By Max
Bravo Max! And Michael for the Quad + Tri) :)



EDITED: 20 Feb 2015 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.191 In reply to 6674.186 
Hi Finema,

The panel disappear with non solid object here too, but no problems with triangles.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.192 In reply to 6674.191 
Ok
Thanks PaQ
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-12  …  113-132  133-152  153-172  173-192  193-212  213-232  233-252  …  473-483