Polygonal Converter.
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 From:  Max Smirnov (SMIRNOV)
6674.161 In reply to 6674.160 
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 From:  Andrei Samardac
6674.162 
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

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 From:  Max Smirnov (SMIRNOV)
6674.163 In reply to 6674.162 
>Looks like a lot of geometry optimization must be done.
As I wrote before, it's just a first part of the script. The second phase is stiching surfaces with ordinary edges.
btw, can you check number of control point in t-spline model.
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 From:  Max Smirnov (SMIRNOV)
6674.164 
Bonus script :) Subdiv Classic..
I wrote this script few months ago for testing purposes.
It produces subdivided polygonal surfaces using classical Catmull-Clark algorithm.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
6674.165 In reply to 6674.164 
Hi Max,

Thanks a lot for the last update, I'm really impressed by the result (and I can be very anal with that kind of stuff :)) ... I have the impression that poles area are looking even better than what I've seen
with Npower sub-d Nurbs Oo ... the overall shape is much better now too !

EDIT

The last .obj loader works much better, but well ... it still fails with a lot of my testing models (some sds cage model topology can be very distorted, with extreme non-planar quads).
Wish I could start to promote your converter with some famous models from the modo library (like the hypo, or the old man that npower also use for their own promotional material).

Maybe Michael can give you some advice in that area ?, he should know lots of stuff about file format ... because the converter itself is really amazing !

I hope the surface optimization will not change anything about the overall continuity quality !

EDITED: 19 Feb 2015 by PAQ

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 From:  PaQ
6674.166 
So just to compare,



Max rules !

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
6674.167 
Hi Max,

Here's the oldman model already imported in MoI.
Looks like the geometry is ok (I had to join all surfaces in Moi, every faces were splitted after the import).

However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.

EDITED: 3 Dec 2015 by PAQ

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 From:  Finema
6674.168 In reply to 6674.167 
Hi,
I've tested the Oldman on Mac OS X 10.10.2 and MoI V3.
1• open the Oldman.3dm
2• select the solid object
3• use Tab and type : _Subdiv_beta5
Result : object and subdivision panel disappears and have an empty vue.
Thanks
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 From:  Max Smirnov (SMIRNOV)
6674.169 In reply to 6674.165 
Hi PaQ,

>>I have the impression that poles area are looking even better than what I've seen with Npower sub-d Nurbs Oo ... the overall shape is much better now too !
Thank you. I hope it will be better :)

>>The last .obj loader works much better, but well ... it still fails with a lot of my testing models
Please send me testing models. It can help me improve my scripts.

>>I had to join all surfaces in Moi, every faces were splitted after the import
It's ok. Automatic join function enabled only for simple models (<1000 polygons).

>>However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
I know about this. This happens if there are gaps between the vertices of adjacent polygons.
Yesterday I rewrote loadMesh function. Now it works much better.
Wait for the beta6 today evening.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.170 
Seems now very cool! ;)

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Pilou
Is beautiful that please without concept!
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 From:  Finema
6674.171 In reply to 6674.170 
Am i the only one on Mac ?
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 From:  PaQ
6674.172 
Thanks for the update Max !
I'll test the new importer when it's released and I will post every models that don't work !
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 From:  Max Smirnov (SMIRNOV)
6674.173 
As promised..

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Max Smirnov (SMIRNOV)
6674.174 In reply to 6674.168 
Hi Finema,
try beta6 :)
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 From:  shane (SHANE_W)
6674.175 In reply to 6674.171 
Finema, I'm using MOI on a Mac.


Max, Wow great work!
Here is a mouse from a Cinema 4D example scene.

-Shane

rendering . animation . oddlyeven.com

Image Attachments:
Size: 310.5 KB, Downloaded: 175 times, Dimensions: 929x712px
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 From:  Frenchy Pilou (PILOU)
6674.176 
Oldman works perfectly with v6! :)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  danperk (SBEECH)
6674.177 
Thanks Max, for your work on this and other scripts!

I've been using it as a solid softener, works great!

Attachments:

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 From:  Frenchy Pilou (PILOU)
6674.178 
Excellent!



PS Who is the author of Old Man ?

EDITED: 19 Feb 2015 by PILOU

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 From:  PaQ
6674.179 In reply to 6674.178 
No idea Pilou, it's in the Modo content library.

Hi Max,

I've some trouble to convert the oldman in high quality with the B6.



The result (after a long computing time) is an half joined model.
I have join my .ini, maybe it's a scale/precision issue because of my settings ?

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
6674.180 
Here's a difficult model for you :)

Generate 524 errors, 474 recovered.
While some faces are very distorted, it's a watertight SDS model.

EDITED: 3 Dec 2015 by PAQ

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