Polygonal Converter.
 1-13  …  114-133  134-153  154-173  174-193  194-213  …  474-483

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.154 In reply to 6674.153 
I need more information.
MoI version, script version, 3dm model (not obj. I need exactly that model, which you are trying to subdivide.)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.155 In reply to 6674.154 
hypo.obj
MoI V3 (mac OS X)
_Subdiv_beta5, 4 ,2 or 1
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.156 In reply to 6674.155 
Hypo.obj is opened surface. Subdiv script works with solids only.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.157 In reply to 6674.156 
ah ok !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.158 In reply to 6674.157 
Anyway thank you :)
With your help I found a bug in LoadMesh function :)

Upd: fixed

EDITED: 14 Feb 2015 by SMIRNOV

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  dinos
6674.159 
Well done Max!
Had a lot of fun with your importObj & Subdivision plugins.

Got this model from http://opengameart.org/content/low-poly-base-meshes-male-female

Thanks

Dinos








Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.160 
<< I found a bug in LoadMesh function :)

<< Upd: fixed

So where are the last releases of load OBJ and Polygonal convertor ?
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.161 In reply to 6674.160 
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Andrei Samardac
6674.162 
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.163 In reply to 6674.162 
>Looks like a lot of geometry optimization must be done.
As I wrote before, it's just a first part of the script. The second phase is stiching surfaces with ordinary edges.
btw, can you check number of control point in t-spline model.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.164 
Bonus script :) Subdiv Classic..
I wrote this script few months ago for testing purposes.
It produces subdivided polygonal surfaces using classical Catmull-Clark algorithm.

EDITED: 7 Mar 2022 by SMIRNOV

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.165 In reply to 6674.164 
Hi Max,

Thanks a lot for the last update, I'm really impressed by the result (and I can be very anal with that kind of stuff :)) ... I have the impression that poles area are looking even better than what I've seen
with Npower sub-d Nurbs Oo ... the overall shape is much better now too !

EDIT

The last .obj loader works much better, but well ... it still fails with a lot of my testing models (some sds cage model topology can be very distorted, with extreme non-planar quads).
Wish I could start to promote your converter with some famous models from the modo library (like the hypo, or the old man that npower also use for their own promotional material).

Maybe Michael can give you some advice in that area ?, he should know lots of stuff about file format ... because the converter itself is really amazing !

I hope the surface optimization will not change anything about the overall continuity quality !

EDITED: 19 Feb 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.166 
So just to compare,



Max rules !

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.167 
Hi Max,

Here's the oldman model already imported in MoI.
Looks like the geometry is ok (I had to join all surfaces in Moi, every faces were splitted after the import).

However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.168 In reply to 6674.167 
Hi,
I've tested the Oldman on Mac OS X 10.10.2 and MoI V3.
1• open the Oldman.3dm
2• select the solid object
3• use Tab and type : _Subdiv_beta5
Result : object and subdivision panel disappears and have an empty vue.
Thanks
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.169 In reply to 6674.165 
Hi PaQ,

>>I have the impression that poles area are looking even better than what I've seen with Npower sub-d Nurbs Oo ... the overall shape is much better now too !
Thank you. I hope it will be better :)

>>The last .obj loader works much better, but well ... it still fails with a lot of my testing models
Please send me testing models. It can help me improve my scripts.

>>I had to join all surfaces in Moi, every faces were splitted after the import
It's ok. Automatic join function enabled only for simple models (<1000 polygons).

>>However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
I know about this. This happens if there are gaps between the vertices of adjacent polygons.
Yesterday I rewrote loadMesh function. Now it works much better.
Wait for the beta6 today evening.

EDITED: 7 Mar 2022 by SMIRNOV

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
6674.170 
Seems now very cool! ;)

---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
6674.171 In reply to 6674.170 
Am i the only one on Mac ?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
6674.172 
Thanks for the update Max !
I'll test the new importer when it's released and I will post every models that don't work !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6674.173 
As promised..

EDITED: 7 Mar 2022 by SMIRNOV

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-13  …  94-113  114-133  134-153  154-173  174-193  194-213  214-233  …  474-483