Polygonal Converter.
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 From:  PaQ
6674.132 In reply to 6674.131 
Hi Max,

First thank you a lot for all the effort you did on this polygonal converter.
I have no idea of the complexity to write something like that, but I just want to point a general 'smoothing' problem with the method you are using. (and I'm not talking about surface continuity)

In the image :



A ) Max Sub-d : Low Quality
B ) Max Sub-d : High Quality
C ) Npower SubD-Nurbs.

My concern here is the wobble effect from the version B (Max Sub-d : High Quality).
This wobble effect is also visible on object silhouette. I know that I shouldn't compare your script to
a commercial 500$ product, but I'm wondering if it's something that might be improve in the future ?

In other words, while you manage to keep continuity between patches, it seems the side effect is an overall shape/silhouette deformation. It's something very obvious for polygonal surface subdivision people, used to see very smooth surface transition and ultra smooth overall silhouette. (catmull-clark)

Thanks.

EDITED: 3 Dec 2015 by PAQ

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 From:  Max Smirnov (SMIRNOV)
6674.133 In reply to 6674.132 
Hi PaQ,

Thank you for this valuable information. I have some ideas how to improve quality.
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 From:  Finema
6674.134 In reply to 6674.133 
Hi Max
any idea about my problem above ?
thanks.
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 From:  Mauro (M-DYNAMICS)
6674.135 
I tried -ImportObj- with Lisa-head from C4D


















Tried to join all surfaces but obviously take too much time
Obj file is 4 Mb,if saved in 3dm is 231 Mb
Attachments:

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 From:  Michael Gibson
6674.136 In reply to 6674.135 
Hi Mauro,

> I tried -ImportObj- with Lisa-head from C4D

That looks very dense - is it a several times subdivided result that is being exported? If so then you want to try exporting the base level control mesh rather than already subdivided geometry.

- Michael
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 From:  Mauro (M-DYNAMICS)
6674.137 In reply to 6674.136 
Ciao Michael
Lisa comes from C4D content browser,she's already subdivided
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 From:  mdesign
6674.138 In reply to 6674.135 
I joined small patches (much quicker) to few bigger patches and after all I joined all bigger patches into one solid. Much quicker than do it as one time consuming process (I used that for that bottle above). Maybe that helps.

EDITED: 3 Feb 2015 by MDESIGN

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 From:  amur (STEFAN)
6674.139 In reply to 6674.137 
Hi Mauro,

just in case you need to recover her... ;-)

http://www.mariussilaghi.com/products/subd-recovery

Regards
Stefan
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 From:  Max Smirnov (SMIRNOV)
6674.140 
Finema
>any idea about my problem above ?
Sorry, I don't have a mac. But it's very strange, it should work.
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 From:  Finema
6674.141 In reply to 6674.140 
Max,
I've tested all the example in this thread (and more) and none are running.
I've a 2 x 2,8 GHz Quad-Core Intel Xeon Mac Pro and 6 Go ram.
The Subdivision panel displays a split second and disappears.
No other Mac user had this problem ? It's curious...
Thanks...
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 From:  Kroete (TAREK)
6674.142 In reply to 6674.141 
Hi, yes I am a mac user as well and when running the script I see a window flashing up on the left upper corner and that is it.

Maybe this will be resolved soon but anyway your work is awesome !!
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 From:  amur (STEFAN)
6674.143 In reply to 6674.142 
For me the subd script works well with MoI 2.52 (have not updated yet to 3.0) under OSX 10.8.5 with my old iMac.

Regards
Stefan
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 From:  Max Smirnov (SMIRNOV)
6674.144 In reply to 6674.141 
Finema
Kroet

Check beta1 or beta2. Does it work?
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 From:  Max Smirnov (SMIRNOV)
6674.145 
Beta 5.

Fixed bug with high valence vertices (>16-20)
Some surface tuning. Not perfect, but smoother than beta4.



b4 - red, b5 - green

Upd: Fixed tolerance bug, which may cause errors while importing very small models. Reuploaded.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.146 
Voluptuous!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Finema
6674.147 In reply to 6674.146 
Hi,
As in the beta4, The Subdivision panel displays a split second and disappears.
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 From:  Max Smirnov (SMIRNOV)
6674.148 In reply to 6674.147 
Hi,
have you tried to use beta 1 or 2?
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 From:  Finema
6674.149 In reply to 6674.148 
sorry, no i haven't...
Where can i find it ?
can i install both version on my mac ? V2 and V3 ?
thanks
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 From:  Max Smirnov (SMIRNOV)
6674.150 In reply to 6674.149 
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 From:  Finema
6674.151 In reply to 6674.150 
i've tested with beta1 and beta2 and it's the same issue > the Subdivision panel disappear
in fact, the script run only with very simple object with low polygon (as cup in attachment)
but fail with more complex objects as hypo also in attachment
Thanks

EDITED: 28 Jul 2018 by FINEMA

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