Distort Curve script  1-20  21-40  41-60  61-62

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 From:  Andrei Samardac
6659.1 
Hay people is it any script that can distort already created curve?

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 From:  DannyT (DANTAS)
6659.2 In reply to 6659.1 
Hi Andrei,

> Hay people is it any script that can distort already created curve?

Yeah, turn on the control points and distort, if the curve needs more control points just add more.
If I think that's what you mean.

-
~Danny~
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 From:  Andrei Samardac
6659.3 In reply to 6659.2 
DannyT, no I need it to be automaticly. Becouse curves are large.

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 From:  Frenchy Pilou (PILOU)
6659.4 In reply to 6659.3 
An example image ? Before / after :)
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 From:  Andrei Samardac
6659.5 In reply to 6659.4 

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 From:  bemfarmer
6659.6 In reply to 6659.5 
Maybe the randomize script could be combined with the old "reconstruct curve" script?

- Brian
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 From:  Michael Gibson
6659.7 In reply to 6659.1 
Hi Andrei, I don't think that there is an current script for doing that type of curve processing.

What is it that you plan to do with the disturbed curve? Generally it's bad to try and create a surface with such a messy curve like that, a surface generated from it will tend to be extremely complex and bog things down a whole lot.

If you want to make something look bumpy and lumpy it tends to be better to build it initially smooth in MoI and then add the distortion in something like ZBrush or 3DCoat rather than trying to make it directly with the lumps inside of MoI.

- Michael
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 From:  BurrMan
6659.8 In reply to 6659.7 
Take the first initial, smooth curve and "lock it", then have 7 or 8 shots of your favorite spirits, wait 26 minutes and start the curve sketch tool and trace over it...

Walah!

(If you are not a drinker, go straight to the unfaircurve script)

EDITED: 29 Apr 2014 by BURRMAN

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 From:  BurrMan
6659.9 In reply to 6659.8 
So on a serious note, using flow and the unfaircurve script is pretty quick.

EDITED: 29 Apr 2014 by BURRMAN

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 From:  Michael Gibson
6659.10 In reply to 6659.9 
Oh yeah, I forgot that Brian did an unfair curve script!

It's here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5903.1

Good call Burr, your video looks like a good result. Flow sure helps make a lot of things possible.

- Michael
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 From:  Frenchy Pilou (PILOU)
6659.11 
And also this one by Max Smirnov ;)
fx Graph http://moi3d.com/forum/index.php?webtag=MOI&msg=6447.1

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 From:  DannyT (DANTAS)
6659.12 In reply to 6659.9 
Awesome Burr! Controlled chaos :)

-
~Danny~
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 From:  Max Smirnov (SMIRNOV)
6659.13 
Hi everybody! ;)
In my opinion this script can be very useful in some cases. I thought about it even before than Andrey asked for it.

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 From:  Andrei Samardac
6659.14 
BurrMan, I made this Helix in previous post like in your video but insted of draw it by hands I used FX Graph by Max Smirnov that Pillow mentioned to produce randomly destorted curve.

Max, great thanx!!

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 From:  Frenchy Pilou (PILOU)
6659.15 
Very cool one for a more randomly world!

A little glitch! French version but...

Blocked Moi! Sorry I can't save the file but image will be sufficient :)
A sphere booelan Diff by a box ; Copy move only the Edges then distort but...
Select only the "edges"

EDITED: 1 May 2014 by PILOU

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 From:  BurrMan
6659.16 In reply to 6659.14 
""""""""""but insted of draw it by hands I used FX Graph by Max Smirnov """""""""""

I attempted that one first, but it is math formula oriented,, I would need to have the UI inputs be more like "more amplitude" and such, with a slider or human readable numbers.... lol

fx graph would be quicker than hand drawing. Maybe Brian or someone can combine fxgraph and flow for a 1 shot command that you wanted.....
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 From:  BurrMan
6659.17 In reply to 6659.13 
Very cool Max. I missed your post.

Now looking at your youtube, I see the "flythrough camera". Are you working on that or did I miss a post you made?
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 From:  Andrei Samardac
6659.18 
BurrMan, all you need with that script is enter - RMD and it will produce randomely distorted curve, or RMD*10, RMD*20 etc...

Hay guys, Michael or anybody here who can made scripts could you pleas integrate in Distort Cuves v0.8, the rebuild command?

Now you have:
1. Rebuild curve
2. Run Distort Cuves
3. And if you do not like result go back to Rebuild to rebuil it again and than once again run Distort Cuves, and you have to repeat this actions till you will be satisfied.


It will be great to have rebuild integrated into Distort Cuves script to see imediatly result ant to be able to corect it on the fly.

Max have no time to modify this script so may be you will help to finish it?

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 From:  Michael Gibson
6659.19 In reply to 6659.18 
Hi Andrei, do you need all the different options and modes of Rebuild to be all built in or are you looking for one specific mode like "# of points" mode?

- Michael
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 From:  Andrei Samardac
6659.20 In reply to 6659.19 
Michael, one specific mode like "# of points" will be enough.

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