Hello, I have an Question - how you would made this Ribbon perfectly? I tried this with sweep nurbs, but it looks not good, the curves are also very close.
Hi Lordfox, hmmm that's a tough one because of how tightly the shape bends... I'm actually not so sure that you could physically make a ribbon like that either, I think the bend would actually occupy some larger area than that.
It may be better to build it in 3 separate pieces that stack on top of each other rather than trying to do it all in one single surface...
I used a method of initially building a straight tube, doing twist on it and then using Flow to build one section. But in doing this I found that a uniform twist is not the right kind of shape, it's sort of offset to one side. So I used the ease-in/ease-out option in Twist to kind of shove the twisting to one side. That build a kind of base form, I extracted some isoparms from that and then did a loft through those, and used Blend to connect the pieces together.
I'm still not really sure that it's feasible to really construct something exactly like your image out of one continuous piece though, it's kind of easy in a 2D sketch to apply painted on shading in ways that are not very easy to actually construct in 3D.
Thank you so much @all, also for the tip with the Mobius script, great plugin.
But by the way, I tried it made by hand, and one hour ago, I was happy, I thgought I need only some little tweaks, but I can't do it perfectly.
Did you made this with the mobius script? looks nice ;)
I will try this script today. But By the way, it would be cool to have once a day better adjustment possibilities for the flow/deform. E.g. an start / endpoint e.g. ?
> But By the way, it would be cool to have once a day better adjustment possibilities
> for the flow/deform. E.g. an start / endpoint e.g. ?
Do you have an example where setting a start/endpoint would be useful? If you can post it that would help me to understand that better.
You should be able to control things like that currently by preparing the curve like using Trim to cut the target point to a smaller piece that then starts on your desired start point.
During the google hunt for how to do the triple twisted moebius, I came across three carving links, which would use similar techniques.
It is a subtractive process, which I want to try out in MoI. Four holes are drilled in the blank.
There is a for sale video for the jade carving artistry, as well as some free information on his website.