Beginner!!! HEEELP!!!!!!
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 From:  Statis Isaac (STATIC)
663.9 In reply to 663.8 
Thanks guys I think i'm getting the hang of it now.

Pilou gave me a good idea of how to create a solid view bye hiding all construction lines. If it's posible it would be great to add a solid view option to MoI in the future tough.

Now for my next set of questions:
Why can't I make a hole in a surface just bye drawing an encloses shape (a new surface in the midle of the already existing surface), selecting that face of the closed shape and just delete it?
Are there any shortcut keys in MoI?
Is it posible to ad textures and materials like Glas and wood. Or wil MoI strickly be a Modeling tool?
Are there any free easy to use render software that can be used for Moi or sketchup (this for future plans, first i'l stick to modeling wich i like most)


Here is sometging else i made, a Cup!
I want to Fillet the handel on the surface of the cup so it looks smoother. I know that I first have to manage to get both ends of the handle glued to the surface for that. but i just can't do it!
Since this PC on wich i'm working on is so slow i don't have the paciance to keep trying figuruing this out. Heeeelp!


I also have a Nice tip for PIlou. (btw thanks for them new set of Tut's)
There is this web page caled www.stage6.com. It's like youtube but it uses DivX!! so the video quality is superm.
Posting a Tut video like that column on this site would be awesome!! (do u have anymore Online tut videos??)


If been reading some forums about your future plans for MoI Michael.
I want to know that if the first complete version comes out, wil there still be a beta version whit out exiration date that's available?


As soon as I get my hands on a faster PC I'l try to model something fancy. Cus I acualy designed a Car whit unseen chasis features yet realistic wich i would like ti digitalize in 3D. And now that i'm working my way up whit Inventor11 at work, who knows....meybe i'l be selling that concept to Ferrari (Yeah Right!!)


Crazy in love whit NERBS man!!!



Greets Static Grasshopper!!
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 From:  Michael Gibson
663.10 In reply to 663.9 
Hi Static,


> If it's posible it would be great to add a solid view option to MoI in the future tough.

Check out under Options / View, there are settings for "Display hidden-line curves" and "Display hidden-line edges". Sounds like you might want to turn those off.


> Why can't I make a hole in a surface just bye drawing an encloses shape
> (a new surface in the midle of the already existing surface), selecting that
> face of the closed shape and just delete it?

Well, the literal reason why is that it will take a bunch of work to make that happen, and there just isn't time to make version 1.0 do everything. When you draw new shapes in MoI, they are not attached to other existing surfaces, they are completely independent objects. In Sketchup this is different - Sketchup recognizes that you are drawing on top of an existing object and merges the new drawing into the existing surface. That's why you can do what you describe in Sketchup but not in MoI. In MoI you currently need to use a tool to cut the surface with the new curve, either Trim or a boolean would do it.


> Are there any shortcut keys in MoI?

Yup! There is a default set for common stuff like ctrl+s for save, ctrl+c / ctrl+v for copy/paste, etc.. You can edit them or create your own if you want, make sure you're running the latest beta and go to Options / Shortcut keys. See here: http://moi3d.com/forum/index.php?webtag=MOI&msg=35.1 or here: http://kyticka.webzdarma.cz/3d/moi/ for more information and other useful scripts that you can put on a shortcut key.


> Is it posible to ad textures and materials like Glas and wood. Or wil MoI strickly be a Modeling tool?

For version 1.0 MoI is strictly a modeling tool.


> Are there any free easy to use render software that can be used for Moi or
> sketchup (this for future plans, first i'l stick to modeling wich i like most)

Try one of these:
Kerkythea: http://www.kerkythea.net
Truespace 3.2: http://www.caligari.com/products/truespace/ts3/default.asp
Bryce 5.5: http://www.download.com/3120-20_4-0.html?tg=dl-20&qt=bryce%205.5


> I know that I first have to manage to get both ends of the handle glued to the
> surface for that. but i just can't do it!

The first step is it looks like your shape was kind of slanted in position to the path, so you've got kind of a sharp end. Let's chop off the sharp end so that it will meet up with the body of the cup better. To do this, switch to the front view and draw 2 lines, then select the handle, run Boolean / Difference, and select the 2 lines as cutting objects, then delete the small pieces:



Then I scaled that handle down slightly because it was currently running right into the joint between the center part of your cup body and the base part - that's going to make a difficult fillet there so it is best to make the handle only touch the body. Also, again from the front view move the handle so that it is intersecting the body. Then select the main body and the handle and use Boolean Union, this will combine the 2 pieces together:




Then select the 2 edges for where the handle meets the cup body, and then run Fillet. Here I used a radius of 1.0:





> I want to know that if the first complete version comes out, wil there
> still be a beta version whit out exiration date that's available?

No, sorry, there won't be a beta version without expiration date. If there was, there wouldn't be much reason to buy the final version!

There will be some kind of demo version, but it will be limited in some way like only being able to save a certain number of times or something like that.

- Michael

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 From:  Statis Isaac (STATIC)
663.11 In reply to 663.10 
Thanks michael!!

Now can startmaking more intresing models.

I would like to know what exactly de diverence is between NURBS an Mesh. I'v been looking up some information about meshes wich now I understand. But what are NURBS? I only know that there's high and low polygons.
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 From:  Statis Isaac (STATIC)
663.12 In reply to 663.11 
Forgot to ask how i can insert blueprints in form of a box (like in car modeling)

Greets Isaac,
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 From:  Michael Gibson
663.13 In reply to 663.12 
Hi Isaac, for blueprint images you can use the View / Image command to insert a bitmap image (like a .png or .jpg file) as an image plane.

See here for more information on the different image options: http://moi3d.com/forum/index.php?webtag=MOI&msg=325.1

- Michael
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 From:  Michael Gibson
663.14 In reply to 663.11 
> I would like to know what exactly de diverence is between NURBS an Mesh.

Hi Isaac, there are a lot of details but I will try to sum it up.

A polygon mesh is made up of a bunch of points and then there are flat polygon facets that connect between the points to form a skin. The skin is what you see in a rendering, there are some shading tricks that are done to make it appear visually that the skin is smooth even though it is made up of little flat pieces.

A NURBS surface is also made up of points, but instead of connecting the points with flat pieces, mathematical formulas are used to blend the points together to make a smooth curve, called a "spline curve".

The nice thing about NURBS is that since it is a true curve it can more accurately represent a smooth surface than a bunch of flat little pieces can.


Now, there is a variant of polygons called "subdivision surfaces" which are actually related to NURBS but also have some differences.

If you want some more details on NURBS, you can look here:
http://en.wikipedia.org/wiki/NURBS
http://www.rhino3d.com/nurbs.htm

- Michael
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 From:  Statis Isaac (STATIC)
663.15 In reply to 663.14 
Hey michael.

Thanks for the nurbs details.

Unfortunantly i haven't had much time to mes around met MoI lateley. But i'm still going to do my best in modeling soething fancy in the nearby future!
Talking about future. When is Moi going "1"? And are there going to be anymore Betas befora that?

Wil there be a posabilaty to use a 3d mouse (space navigator etc.) in Moi?


Thanks for all the atention u have been giving me!!!!!!!


Till my next question,



Greets the static modeler!
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 From:  Michael Gibson
663.16 In reply to 663.15 
Hi Isaac,

> When is Moi going "1"?

Not too much longer, the biggest thing left to do is to work on documentation. Soon I will be switching gears to focus on that and once that is done then version 1.0 will be ready.


> And are there going to be anymore Betas befora that?

Yup, at least one more. The next one will probably be the last one, although it is possible that there might be more to test any major bug fixes.


> Wil there be a posabilaty to use a 3d mouse (space navigator etc.) in Moi?

Yes! In fact I just finished the work on this yesterday. This and .AI file export are the major new things for the next beta. I'm just working on fixing up a variety of other smaller details and bugs before wrapping it up.

- Michael
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 From:  angeliclight
663.17 In reply to 663.16 
Can I ask, being a newbie and certainly not any kind of malicious spirit advocate, what .AI export is used for? I am assuming this is for Adobe Illustrator...in my thoughts, though, things from MOI seem to be targeted torward a renderer, not a 2D vector program.

But hey, if I'm wrong, I just learned how to do something cool with these two programs!

Since it's a 2D program, would the export be from the view you're currently looking at?

Thank you,

- A
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 From:  Michael Gibson
663.18 In reply to 663.17 
Hi Angeliclight - yes it's for Adobe Illustrator or also other 2D vector illustration programs.

It's true that a lot of stuff in MoI has been positioned towards 3D renderers so far, but I do expect to be adding more stuff for 2D type illustration in the future as well.

The ultimate goal for MoI is not really so much just 3D or 2D, more just on generally drawing and creating designs.

Sometimes you may want to use 2D output of a design and sometimes you may want to use 3D output...

Some people will probably prefer to do some kinds of 2D drawing within MoI and then export it to Illustrator.


> Since it's a 2D program, would the export be from the view you're currently looking at?

When you save to an AI file, a dialog will pop up that lets you pick the projection view to use:



- Michael
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 From:  Frenchy Pilou (PILOU)
663.19 In reply to 663.18 
Hi Michael
When you say "projection"
Is it just the "window view" top, back etc
or it's also a real "projection" to a plan of curves who can be inclined in the 3D space?
So "deformated" as projected in result on the plan
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
663.20 In reply to 663.19 
Hi Pilou - one of the choices is to use the 3D view, which will do a projection to the 3D viewport's view plane which can be inclined in different directions.

With this option, the resulting 2D curves in the AI file will have the same appearance as what you see in the 3D view.

Is that what you mean?

- Michael
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 From:  Frenchy Pilou (PILOU)
663.21 
I want to mean that :)
I drew an inclined circle in 3Dview
What is the AI file: Circle or ellipse?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
663.22 In reply to 663.21 
Hi Pilou,

> What is the AI file: Circle or ellipse?

In the case that you show there, with a slanted circle (not aligned to any world axis), you would get an ellipse in the AI file except in the one special case where you had the 3D view looking right straight down on the circle and you set the Projection view option to "3D".

The curves in the AI file will look the same as the curves that you see on the screen in the viewport. So if you have a circle which appears from a view as an ellipse, when you export to AI you will get the ellipse curve.

If you want to export circles instead of ellipses, then you would draw them in the top view and set Projection view = "Top".

- Michael
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 From:  Frenchy Pilou (PILOU)
663.23 In reply to 663.22 
Thx for the explantion& precision: it was not evident :)
---
Pilou
Is beautiful that please without concept!
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 From:  Statis Isaac (STATIC)
663.24 In reply to 663.23 
Hey mMichael remeber me? Isaac.

I haven't been playing whit Moi cus i was waiting for a pc i would get from my office. But now that i have it i sill can't find my moment of inspiration cus the onboeard vodeo card does not suport direct 3D. I't a P-lll. So i would say that the onboeard Vid card would atleast have the power to take on Moi.

Surprisingly my pc can workl whit Inventor 2008! and Blender 3d (maybe cus they have softwarematic 3d support).


So my cuestion is. Isn't there any way to get Moi working on my PC? Is there going to be any software 3d support in Moi in the future?

Btw I do know some one who has a Rage 3D pro PCI slot card (old one) for me, Will this do the trick?


Greets,


Static Isaac,
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 From:  Michael Gibson
663.25 In reply to 663.24 
Hi Isaac - yes I think Inventor 2008 and Blender both use OpenGL which has a software-only mode.

But it will be pretty slow, you probably won't be able to do very detailed models with software-only rendering, that's why I didn't really focus on that for MoI. MoI uses Direct3D which does not have a software-only mode.


> Is there going to be any software 3d support in Moi in the future?

I haven't really planned on it so far. You can get a good graphics card for around $30 that will be many times faster than software rendering... Here is a recent post with some advice for upgrading older computers to work well: http://moi3d.com/forum/index.php?webtag=MOI&msg=735.3

The one that I mentioned there is an AGP card - if you need a PCI one your options are more limited, but a quick browse of newegg.com shows several decent cards around $40 or so... If you got one of the GeForce4 or Radeon 9250 ones, those would work pretty well if they are compatible with your computer.

> Btw I do know some one who has a Rage 3D pro PCI slot card (old one) for me, Will this do the trick?

No, not really - MoI will run with it but it is terribly slow. That card is about 9 or 10 years old which is extremely ancient by 3D video hardware standards. You need something more around only 5 years old to run MoI well.

- Michael
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