Hi Simba, it can sometimes be better to make 3 arms connect to a central hub and then use filleting to smooth out their junctures, to do it that way you would draw 3 straight arms coming out from a central piece initially, see the sunburst video for a general example of how to do that:
http://moi3d.com/2.0/docs/tutorials.htm
In your case here if you made the pieces meet up better than they do now you could try using Construct > Nsided to fill in the empty area. But there are various things you need to clean up, you would probably need to make the arms match up better in height with each other when they come together, currently one is fairly taller than the others, making it hard to construct a matching piece:
Also the edges do not meet up very well in spots like these:
That large of a gap between edges will prevent NSided from being able to form a closed boundary on those edges.
It can be easier to do forms that involve lots of smooth branching in a sub-d polygon modeler rather than in MoI.
- Michael
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