Hi Scott,
I'm glad you are appreciate my work.Before I bought moi3d I worked for my client on freelance job.When I finished the project,he asked if I want to paid with money,or I need something for my computer.My choice was moi3d and that was and is one of the best investment in my workflow.My final aim with moi3d,is what you see,to create my designs with nurbs tools.I tried several times,and it didn't turned well,so I modeled simple product designs.Now I watch a lot,how to create vehicles with rhinoceros 3d,and watching moi3d tutorials too.I look at moi3d like a liteweight version of rhinoceros3d,cause of the similarity of the tools and modeling approach.In the mean time with v3 betas moi3d software became much much better for modeling my concepts.Now I'm trying to figure it out,how to create surfaces with less visible patches.That is the main aim of my modeling,but I choose very complicated concept car,to see how I can solve certain issues.In the past when I learned to work with 3ds max,I saw heavy tasks are the best way to progress in your software learning.
Thanx for your advice Scott,I totally forgot I can join the lines and then use the loft tool.I messed up a lot with blend tool,so I tried to use loft tool in the same way.Anyway I will continue with practicing,and when I find something new I will post it on forum.
Regards from Zenox3d
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