Propeller - how to do it ?

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 From:  matur61
6591.1 
Hi,
anyone can point me out a good tutorial in order to draw a propeller?
I'm trying to model an old world war 1 bi-plane but I can't figure out how to make the propeller.
Thanks for any help
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 From:  bemfarmer
6591.2 In reply to 6591.1 
I have seen propeller information in the last couple of years.
Google NACA Airfoil profiles.
The NACA points can be imported to create several cross sections.
Then loft or ...

- Brian
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 From:  Michael Gibson
6591.3 In reply to 6591.1 
re: propeller - check out here for some previous discussion on some different techniques:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5700.10

There have been some tools added since those discussions take place that can probably help though - one is that you can build the propeller as an initially straight slab and then use the Transform > Deform > Twist command to twist it into its final shape.

Another way that will let you have more direct control is to put in several profiles that are rotated from each other and include a point object at the end, then use Construct > Loft with the "Loose" option and include the point in the loft, here are some examples of that:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6082.10
http://moi3d.com/forum/index.php?webtag=MOI&msg=6082.8

- Michael
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 From:  Michael Gibson
6591.4 In reply to 6591.1 
I've attached here an example of using the Loft method.

To create it, I built several cross sections that were rotated and also one point at the end that is in the same plane as the end profile.

The run Construct > Loft and pick the Loft style = "Loose" option inside the Loft command options.

Then the last thing is to adjust the seam points - by default MoI tries to connect closed profiles together when lofting so as to minimize twist. But in this case you want to have twist so you will need to grab the seam point of each profile while you are inside the Loft options stage of the command, and move each seam point onto the same quadrant snap location on each rotated part in order to get the proper twisted result.

If you're having problems with the seam point adjustment part, you may find it easier to make all the sections not rotated to one another to start with so you build it as one sort of straight slab to start with and then use Transform > Deform > Twist to make the twisting.

- Michael
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 From:  Frenchy Pilou (PILOU)
6591.5 
Cool technic! :)
Not sure that my plane can fly with this italian cream :)
I have taken a star against an ellipse :)

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Is beautiful that please without concept!
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 From:  bemfarmer
6591.6 
There are some blurry cross sections, for a German WWI plane here:

http://www.homebuiltairplanes.com/forums/firewall-forward-props-fuel-system/17719-reverse-engineering-wwi-wooden-propeller.html

http://www.woodenpropeller.com/DVII.html

The length of the propeller is said to be 2800 mm.
The pitch seem to vary with engine HP, ranging from 1780 mm, 1890 mm, to 2120 mm pitch.
I've read that pitch is measured at 75% of the radius of the blade.

There is a Rhino tutorial, and a thesis with Solidworks, on google...

- Brian

A general jpg: http://www.woodenpropeller.com/blueprint.jpg
That site has more information.

Which bi-plane are you modeling?

EDITED: 31 Mar 2014 by BEMFARMER

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 From:  bemfarmer
6591.7 
Here is a 6 station prop, drawing AD644, for a Sopwith camel:
http://naca.central.cranfield.ac.uk/reports/arc/rm/448.pdf
Page 12 could be traced in MoI, with the cross sections rotated and lofted. Still need to do the Hub.

A nice link, which explains cross sections very simply, is : http://www.nmine.com/propeller.htm

(I imported the SLDPRT to Geomagic design, saved as step, and imported to MoI.)

- Brian

The Clark-Y profile, imported with MoI from Clark-Y.txt file

EDITED: 31 Mar 2014 by BEMFARMER


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 From:  Frenchy Pilou (PILOU)
6591.8 
Maybe ScriptArray can help for some many things! :) because basic Transform / Array / Circular has not Size parameter inside!
(don't remember if another scritp blend Move, Size, Rotation in same time ? ) ScaleArray has not the rotation
http://moi3d.com/forum/index.php?webtag=MOI&msg=5595.18

Just edit the header of the page for the 3 functions Move, Size, Rotate!

Draw original ellipse on Right View following your parameters : here movement will be on the X
Movement of the original on the X will be : 5, 10, 15,...
Size of the original will be on Y, Z : size y*2 size z*2, size y*3 size z*3, size y*4 size z*4,...
Rotation of the original will be: 10°, 20°, 30°...

Advantage : you can input any formulas and parameters, any conditions... you want! :)



EDITED: 1 Apr 2014 by PILOU

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 From:  Frenchy Pilou (PILOU)
6591.9 
So April's Fish :)

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Pilou
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 From:  Metin Seven (SEVENSHEAVEN)
6591.10 
I also like this approach, although it's a fan blade, not a propeller:

https://www.youtube.com/watch?v=w1ubEkhqTuE

———————

sevensheaven.nl — 3D (print) modeling • animation • characters • icons • illustration • infographics • logos • visualization

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