Generating Ground Surface From Contours (Loft)
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 From:  amur (STEFAN)
6587.2 In reply to 6587.1 
I would try Max's cMorph script to obtain an overall better shape representation.

http://moi3d.com/forum/index.php?webtag=MOI&msg=6373.1

Regards
Stefan
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 From:  Michael Gibson
6587.3 In reply to 6587.1 
Hi Skwerm, it can be difficult to generate terrain in that way, since the contours tend to be of fairly different shapes and that can be difficult for Loft to handle well.

You could try the "loose" option in loft which will give a more relaxed result but you would probably be better off using the "Patch" command in Rhino for that type of surface-from-contours type thing.

Often times terrain is easier done in a polygon modeling program I think.

- Michael
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 From:  bemfarmer
6587.4 In reply to 6587.1 
Hi Sqwerm, Just today I read a topic regarding a question about mapping on the Aspire forum, mentioning "microdem" and "accutrans."
They are not NURBS though, AFAIK.

http://forum.vectric.com/viewtopic.php?f=27&t=19535

- Brian

Edit: Just came across: http://www.world-machine.com/download.php

EDITED: 27 Mar 2014 by BEMFARMER

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 From:  Ronamodeler (RON_A)
6587.5 
I did this a year or two back with Rhino. I think I had to generate some extra contours between the ones given on the maps. Like Michael said, the shapes can sometimes be too different to work. I remember it took quite a while to do; but eventually created something convincing. Never thought of Patch - I might have to play with that for something else I'm doing on the side.
Ron
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 From:  Skwerm
6587.6 In reply to 6587.2 
Looks like the script might get me closer to what I need.

Thanks!

EDITED: 2 Apr 2014 by SKWERM

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