Blender und Moi
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 From:  blade_master777
6552.6 In reply to 6552.4 
You may want to look at the 2.7 RC builds.

Blender 2.70 Cycles + OSL
http://graphicall.org/110
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 From:  GrandeP (INKONTROL)
6552.7 In reply to 6552.6 
Aaaaaaaaaaaaand I'm back! Took some viewport screenshots of the model so that I can match the MoI stuff to Blender, I don't think it'll be 100% perfect but near enough will do I guess for my first finished car.

Now to learn MoI and fillets more before I start...
Image Attachments:
Size: 243.6 KB, Downloaded: 77 times, Dimensions: 960x540px
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Size: 140.8 KB, Downloaded: 34 times, Dimensions: 960x540px
Size: 102.4 KB, Downloaded: 44 times, Dimensions: 540x540px
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 From:  TpwUK
6552.8 In reply to 6552.7 
Nice poly work, but i think the head rests would be better with MoI. The light clusters will probably be better done in MoI too, but the lens covers on the lights would be easier with Poly modelling so you can keep continuity better with reflections etc. I can't remember which way the scaling went with Blender/Moi i think it was something like 1 MoI unit = 100 Blender Units. I am still interested to see if this can be achieved .... Keep it coming

Martin Spencer-Ford
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 From:  Nick (DDNHARRIS)
6552.9 In reply to 6552.7 
Nice mesh and excellent choice of car! Those Jags are just beautiful.

Just had an idea looking at that mesh. You could 'fill-in' the perimeter of the interior to get a solid object, and then use Fusion 360 (free with an enthusiast license) to convert the mesh to T-Splines and then NURBS solids, then import those back into MOI. I've done that a few times from Blender and it's a fairly simple workflow. With a mesh resolution like your Jag has, it may produce too complex a solid.

Anyway, the object of the exercise would be to enable you to start the interior in MOI from actual NURBS intersections. That being said, with that workflow you're better off just getting the basic shape defined in Blender, converting to T-Splines, and using MOI to cutout areas like the taillights, but could be worth some research.
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