New fillet stuff for variable radius
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 From:  Michael Gibson
6544.1 
I've been making good progress on variable radius fillets, seems like this should work without adding too much UI complexity:



- Michael
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 From:  kevjon
6544.2 
That looks really cool.
~Kevin~
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 From:  TpwUK
6544.3 In reply to 6544.1 
Interesting .... :)

Martin Spencer-Ford
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 From:  Mauro (M-DYNAMICS)
6544.4 
Good goin' Michael !!
Smart as usual,mantaining same clear UI
A variable fillet tool just fitted to Moi..you think-it's done
or better:it's done before think ! :)
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 From:  DannyT (DANTAS)
6544.5 In reply to 6544.1 
Well..well, you have been a busy boy Michael :) The new variable fillets option looks seamless to the whole feel, it's like it's always been there, great job!

Is it possible when hitting 'Current Set' for it to be persistent and each value to be editable with the preview updating with each change? would be nice for fine tuning, just a thought.

Cheers
~Danny~
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 From:  Frenchy Pilou (PILOU)
6544.6 
Appetizing!

It's a pity that don't yet existing in the Nurbs libraries you use!
So some works avoid ! :)
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 From:  nikola (ZENOX3D)
6544.7 In reply to 6544.1 
Hi Michael,

Great tool Michael.Easy and fast,as moi3d is in generally is.Keep up the good work.By the way,when will be the new beta version of MOI3d V3 ready.

- Nikola
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 From:  Michael Gibson
6544.8 In reply to 6544.5 
Hi Danny,

> Is it possible when hitting 'Current Set' for it to be persistent and each value to be
> editable with the preview updating with each change? would be nice for fine tuning,
> just a thought.

Yeah if I understand you correctly that is how it works - by changing the "current set" you can go back and adjust the radius value from a previous point set or the initial edge set (which is set #1).

Basically the current set controls which set the radius control is actually editing - when you change the current set it will stay on that set as you tweak the radius value and show you the preview, it will only change to a different set if you change the current set again or if you make a new one.

I think that's the same as what you're asking about - let me know if that's not quite right.

- Michael
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 From:  Michael Gibson
6544.9 In reply to 6544.7 
Hi Nikola,

> By the way,when will be the new beta version of MOI3d V3 ready.

Maybe another week or so... ? I'm trying to jam in a few last features before wrapping up v3.

- Michael
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 From:  zarkow
6544.10 
Super Nice
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 From:  Max Smirnov (SMIRNOV)
6544.11 In reply to 6544.9 
Wow! Great!
Does it support zero radius values?
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 From:  Michael Gibson
6544.12 In reply to 6544.11 
Hi Max,

> Does it support zero radius values?

Sometimes... But it seems to be fairly problematic with that a lot of times. It seems to get in some difficulty with the "trim original faces" filleting stage. I'm going to do a bit of checking to see if I can possibly tune something about that up or also sometimes a small value like 0.001 instead of zero seems to work ok.

- Michael
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 From:  Michael Gibson
6544.13 
Also I have a fix for filleting separate from this which will stop fillets from splitting into half lengthwise (like 2 long strips) which could happen sometimes previously.

- Michael
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 From:  DannyT (DANTAS)
6544.14 In reply to 6544.8 
Hi Michael,

I was thinking more like the picture below however I could see it could get a bit messy GUI wise.

Can we have an indication of which set we are editing, like when picking a set the points show of that set?

~Danny~
Attachments:

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 From:  blowlamp
6544.15 
That's a nice surprise, Michael and a lovely implementation as usual.
Thanks very much!


Martin.
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 From:  Denis (SPACELAND)
6544.16 
Now this is a nice addition, thanks Michael.

I love this, the most fast and quick and amazing fillet moi can do.

[Denis]

| Coreldraw X6 | Moi v2 | Cinema 4D R15 Prime | Daz Carrara Pro 8.5 |

| Intel i7-930 | GeForce GTX-660 |
| Intel i7-4700MU | Geforce GTX-765M |

http://spaceland.cgsociety.org/
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 From:  Tommy (THOMASHELZLE)
6544.17 
Brilliant! My main feature wish for MoI is becoming reality :-)
Going to zero or very small values - that would solve a lot of problems here.
I guess that it also works for G1-G2-G3?

Would it theoretically be possible to define "stop points" if only part of an edge should be filleted?

Now my only major wish left is 64 Bit, but I'll happily wait for V4 for that ;-)

Cheers and thanks!

Tom
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 From:  PaQ
6544.18 In reply to 6544.17 
Sweet, thanks for the update !
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 From:  raytownmike (HOPPER)
6544.19 In reply to 6544.18 
Love-it!
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 From:  Marc (TELLIER)
6544.20 
A really clever solution, nice work!

I've been wishing for this for a long time.

Concerning points, will they be deletable?
Would id be a good idea to have some kind of visual indicator of the fillet points created?

I have know idea what amount work it would involve, but if it's an easy thing, having adjustable on-screen handles would be very cool.


Marc
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