MoI UI redesign
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 From:  Michael Gibson
6531.13 In reply to 6531.9 
Hi DesuDeus,

> And yes they downscale nicely because the lines, borders and so on are snapped to adjacent pixels.

That will be ok for these very simple and sparse ones, but not for drawings that are more complex with some more details in them.

Again, the problem is that things like the stroke width on a shrunken down vector image does not really scale exactly in proportion to the vectors, and so if you have for example 2 parallel lines that are close to each other it's fairly easy for the strokes on each of those lines to collide into one another in a shrunken down version.

If you don't believe me, just try making an icon that has some close together lines in it like ones that are separated only by 1 or 2 pixels and then see how that shrinks down as vectors.

This is a longstanding problem in vector graphics in general, for fonts there is a highly complex "hinting" mechanism that is used that alters the vector paths by nudging things around by small amounts when things are shrunken down.

- Michael
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 From:  Sharif (SR13765)
6531.14 In reply to 6531.13 
Hi Michael;

Moi icons are very nice. Do you use special tool to make them?

Thanks
-sharif
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 From:  Michael Gibson
6531.15 In reply to 6531.14 
Hi Sharif,

> Moi icons are very nice. Do you use special tool to make them?

Most were made with PaintShop Pro, a few are licensed icons and some use MoI screenshots as well.

- Michael
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 From:  Max Smirnov (SMIRNOV)
6531.16 In reply to 6531.15 
Hi Michael,

I think that using .svg icons is not bad idea. But it seems that MoI doesn't support them at this moment. Today I've tried to use both external svg icon file and Base64 encoded string, but everything I got is "image not found" sign. It's strange, because WebKit supports svg images. Check please, is image/svg+xml MIME type enabled?
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 From:  Michael Gibson
6531.17 In reply to 6531.16 
Hi Max,

> I think that using .svg icons is not bad idea.

It would be ok for high resolutions screens, but a bad idea for lower resolution screens - as explained above vector drawings do not tend to shrink down as well as they enlarge.

It's best for the UI to use mechanisms that work on both low and high resolution screens, rather than only on things that work on high resolution screens alone.


> But it seems that MoI doesn't support them at this moment.

SVG is disabled in the WebKit build that MoI uses, because it bloats up the size of the web kit binaries by quite a bit.

- Michael
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 From:  Max Smirnov (SMIRNOV)
6531.18 In reply to 6531.17 
Hi Michael.

>>SVG is disabled in the WebKit build that MoI uses, because it bloats up the size of the web kit binaries by quite a bit.
Thank you for your answer.
So, in this case it's better to leave everything as is :)
Anyway we can use a high resolution icons for high resolution screens.
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 From:  Michael Gibson
6531.19 In reply to 6531.18 
Hi Max,

> Anyway we can use a high resolution icons for high resolution screens.

That's what's happening already... The icons are quite a bit higher resolution (64x64 pixels) than what is typically displayed, the UI can already be increased in pixel size by quite a bit before there will be any actual stretching happening on the current icons.

Basically the current UI system already handles an increase in screen resolution very well, while at the same time handling lower resolution screens as well. It's just not something that needs to be messed with for this particular purpose because it's already doing that job.

- Michael
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 From:  dinos
6531.20 
Hi Desudeus

I really like your icons.
Maybe its because i'm using a Mac as well or maybe its just a matter of aesthetic preference.

I'm not saying that the current icons are ugly! Actually, Moi has some of the best and most meaningful icons of any software i've ever used.

I will definitely try them once they are ready.

Dinos
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 From:  Samuel Zeller
6531.21 
Thanks Dinos

Yes I'm on a Mac too so I like pretty icons :D

Here's some progress for the dark UI (icons are not all done yet)

Fun fact, you can use the new icons on both dark and light UI :)

Dark UI

https://dl.dropboxusercontent.com/u/44982094/MoIUI/NewUI1.jpg

https://dl.dropboxusercontent.com/u/44982094/MoIUI/NewUI2.jpg


Old UI with old icons

https://dl.dropboxusercontent.com/u/44982094/MoIUI/OldUI.jpg

EDITED: 25 Feb 2014 by SAMUEL ZELLER

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 From:  Michael Gibson
6531.22 In reply to 6531.21 
Hi DesuDeus, re: question about viewport title in your screenshot - sorry currently there isn't any way to adjust that particular color, it's drawn by the 3D engine not by any HTML so right now there isn't any way to change any CSS attributes to control that particular thing.

- Michael
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 From:  Sun
6531.23 In reply to 6531.2 
I'm confused.... these look exactly like the current icons to me. What's the difference?
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 From:  Samuel Zeller
6531.24 
Here's an advantage of the new icons, they work nice on both light and dark background

Comparaison with the original icons (left are untouched)
https://dl.dropboxusercontent.com/u/44982094/MoIUI/Icons_light.jpg (on white)
https://dl.dropboxusercontent.com/u/44982094/MoIUI/Icons_dark.jpg (on dark)

For example you see that the "Extend" icon doesn't work on dark background
The grid array icon has not the same size of the circular array one
The align icons have a weird aliasing

And so on... For now I'm just "fixing" little things


@Michael

Ok too bad, maybe in next version you could hide it with a script? I remember I asked if it was possible to turn them on/off for when you do high resolution screenshots :)

@Sun

That's because the current ones I'm making first are just a "relift", I will also do all the volume icons (sphere, cube etc..) and those will be really different
--
shapenoid.com
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 From:  Samuel Zeller
6531.25 
--
shapenoid.com
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 From:  Samuel Zeller
6531.26 
Slight update,

Fixed the checkboxes
Changed the "options" a bit

EDITED: 27 Feb 2014 by SAMUEL ZELLER

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 From:  PaQ
6531.27 In reply to 6531.26 
Hi DesuDeus,

While I was skeptical about the need to redo MoI icons, I'm really fan of your dark UI version !
Thanks for the great job !
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 From:  Samuel Zeller
6531.28 
Thank you PaQ, really appreciating your input (and modeling skills)

I use MoI nearly every day so I'll try to do my best to improve the UI

I hope I will be able to release the UI (not the new icons) in both dark/light versions for this weekend :)

For the new icons it will take a bit more time (there's like 105 of them)
--
shapenoid.com
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 From:  Tommy (THOMASHELZLE)
6531.29 
This looks really great - I like such dark GUIs a lot!

One question though: I and several other users I spoke to have a problem with the "tabs" in MoI.
To me, the brighter tab looks selected, not the darker one. No matter how many years I'm using it, I still get it wrong half the time. When there are three tabs next to each other it's a bit easier to get right, but with the Construct/Transform pair, I personally never have a clue which one is supposed to be active - I need to look at the available tools to understand it.
Recently I taught MoI to a woman who is really fluid using all kinds of software and it was interesting to see how even after a week of using it she still got it wrong most of the time.

It's one of the major design flaws for me in the MoI GUI actually - the tabs are not tabs at all, since they visually don't connect to the box they are attached to (they are closed at the bottom and don't have the same colour as the background of the box they are supposed to represent), nor are they changing to different front/back looks nor is the colour really obvious.

Your design does the same to my brain - the selected tab looks unselected to me.

So I wonder: Is it possible to have the selected tab open at the bottom and use the same background colour as the box it connects to while unselected tabs are darker (basically like CS6)?

Tabs are a funny thing, they either work directly on the brain stem or they don't work at all and need active thinking - which goes against every GUI-design-grain I have ;-)

Cheers,

Tom
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 From:  wastzzz
6531.30 
The dark UI looks very good to me, I would use that !
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 From:  hep
6531.31 
Hi
i am using the dark UI with orange tap's from here http://moi3d.com/forum/index.php?webtag=MOI&msg=6025.1
It really motivate me, just when i open Moi (even though Moi motivate me by itselfe) and make me want to design something :-)
I wonder if it is possible to change the tap colurs to orange in your UI or i should stay with the UI i have and then just use your icons?
//Hep
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 From:  Samuel Zeller
6531.32 
@Hep

Yes I could do a version with orange tabs (but it will not be the main version)
--
shapenoid.com
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