Cloth simulation
 1-11  …  32-51  52-71  72-73

Previous
Next
 From:  Max Smirnov (SMIRNOV)
6514.72 In reply to 6514.71 
Hi James

Thank you, I'm fine :)

>>I know that you are reluctant to invest time in further development because there may be compatibility issues with the upcoming Moi V4...
Yes, I stopped developement of my scripts until v4 beta release (and yes, I have plans to continue writing scripts for MoI).
The compatibility issues don't bother me, I just waiting for more efficient and powerful tools, which Michael could implement in the new versions.

>>I've never used grasshopper, but I am wondering if this script has the bones of a physics engine like its "kangaroo" plugin that could be wrapped into a node?
This script can be used as base of a physics engine, but I don't like its current internal structure. In fact I would like to rewrite it.

>>..but even the first step of just converting a compound surface into a parametrically determined point array would be super useful.
Yes, It would be great, but as I said above, I need to rewrite the engine of this script first.
Unfortunatelly I don't know when I'll start this work.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  James (JFH)
6514.73 In reply to 6514.72 
Thanks Max

REPLY:
see "ping - Max Smirnov"
http://moi3d.com/forum/index.php?webtag=MOI&msg=6837.23

EDITED: 10 Sep 2017 by JFH

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-11  12-31  32-51  52-71  72-73