Cloth simulation
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 From:  Hamish Mead (HAIRYKIWI)
6514.61 
Really beautiful work Max!

Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?

- Hamish
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 From:  Max Smirnov (SMIRNOV)
6514.62 
Finema
>>Have you updated this script since 20 Feb 2014 ?
Sorry. No. I haven't any plan to improve this script. Maybe later.

Hamish
>>Really beautiful work Max!
Thank you :)

>>Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?
Yes, it can be done for a bended or folded surfaces. But not for pressed.
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 From:  Finema
6514.63 In reply to 6514.62 
Thanks Max.
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 From:  dune1982
6514.64 
A really cool script Max.

I had some fun with it.

This is what I came up with in a few minutes.



Just wanted to share.

Thank you
Attachments:

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 From:  naxos
6514.65 In reply to 6514.26 
Sorry for this stupid question,
but my moi3D interface does not have the icons at the bottom : nothing between snaps and Options/help...

How can i get those ? and so, how can i play with Cloth ?
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 From:  dune1982
6514.66 In reply to 6514.65 
Those extra Buttons are homemade and it needs some code to add them to the interface.

If you want to play with the scripts (cloth) just copy the two files in your commands folder of moi.
Start MoI and hit TAB to get to the commandline and tipe in the filename without extension. For cloth it is _cloth

I'm working on something like an extension that will add extra buttons to the UI without haveing to deal with any codeing.

We will see how that goes.
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 From:  bemfarmer
6514.67 In reply to 6514.65 
Hi naxos

Which buttons are you missing.
I'd guess you refer to the CustomUI ones of Max?

- Brian
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 From:  Michael Gibson
6514.68 In reply to 6514.65 
Hi Naxos,

> How can i get those ? and so, how can i play with Cloth ?

Those extra buttons are from the CustomUI extension from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1

And the Cloth plug-in is available earlier in this thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6514.26

For the cloth one, unzip the attachment and copy the 2 files into the \commands sub-folder (for mac right click on the MoI app icon and choose "Show package contents" and go to drive_c/moi/commands, for Windows use the \commands folder inside of the main installation folder in c:\Program Files (x86)\MoI 3.0\commands).

That then makes a new cloth command available, set up a shortcut key with the command name (the name of the .js and .htm files without the ending file extension) on the shortcut.

- Michael
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 From:  naxos
6514.69 In reply to 6514.68 
Many thanks...

I can remember very first beta of MOI3D... Now it is growing into a really deep tool : congrats', Michael ;-)
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 From:  Tastler
6514.70 In reply to 6514.1 
Hi Max,

this is an outstanding work! Thank you so much for sharing!

Cheers

Ingo
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 From:  James (JFH)
6514.71 In reply to 6514.62 
Hi Max,

Hope you are well.

I have been playing around with your brilliant Cloth Simulation script and it got me thinking.

I've never used grasshopper, but I am wondering if this script has the bones of a physics engine like its "kangaroo" plugin that could be wrapped into a node?

I know that you are reluctant to invest time in further development because there may be compatibility issues with the upcoming Moi V4, but even the first step of just converting a compound surface into a parametrically determined point array would be super useful.

I look at your work, Cloth Simulation script in particular, and it just blows me away. And don't get me started Project Elephant....extraordinary stuff!

Have a great weekend
James

EDITED: 8 Sep 2017 by JFH

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 From:  Max Smirnov (SMIRNOV)
6514.72 In reply to 6514.71 
Hi James

Thank you, I'm fine :)

>>I know that you are reluctant to invest time in further development because there may be compatibility issues with the upcoming Moi V4...
Yes, I stopped developement of my scripts until v4 beta release (and yes, I have plans to continue writing scripts for MoI).
The compatibility issues don't bother me, I just waiting for more efficient and powerful tools, which Michael could implement in the new versions.

>>I've never used grasshopper, but I am wondering if this script has the bones of a physics engine like its "kangaroo" plugin that could be wrapped into a node?
This script can be used as base of a physics engine, but I don't like its current internal structure. In fact I would like to rewrite it.

>>..but even the first step of just converting a compound surface into a parametrically determined point array would be super useful.
Yes, It would be great, but as I said above, I need to rewrite the engine of this script first.
Unfortunatelly I don't know when I'll start this work.
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 From:  James (JFH)
6514.73 In reply to 6514.72 
Thanks Max

REPLY:
see "ping - Max Smirnov"
http://moi3d.com/forum/index.php?webtag=MOI&msg=6837.23

EDITED: 10 Sep 2017 by JFH

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