Cloth simulation
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 From:  Michael Gibson
6514.41 In reply to 6514.40 
Hi Pilou,

> In what code I must save the modifications for have French accents ? Normally I use utf-8

The mechanism that loads text files like the .js file knows how to load either ascii files or UTF-16 (little endian), so possibly UTF-16 could work.

- Michael
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 From:  Max Smirnov (SMIRNOV)
6514.42 In reply to 6514.40 
I always use utf-8.
I just checked this file in hex editor - everything is correct.
Try to use /* comment */ instead of // comment, or erase this line at all.
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 From:  Michael Gibson
6514.43 In reply to 6514.42 
utf-8 is equivalent to ascii if there is no "byte order mark" at the start of the file and only uses ascii characters in it.

If you need to use non-ascii characters in a script, try saving it as UTF-16 little endian with byte order mark, the text file loader knows how to load that type of unicode text file.

- Michael
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 From:  Frenchy Pilou (PILOU)
6514.44 
utf-16 seems works !

---
Pilou
Is beautiful that please without concept!
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 From:  Michael T. (MICTU_UTCIM)
6514.45 
Wow Max! Great to then use Network on the curves, and shell for thickness! This is truly cool! Thank you so much!



Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Max Smirnov (SMIRNOV)
6514.46 
New version of the script will be released soon :)


[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)

P.S. This weekend, I hope.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Tommy (THOMASHELZLE)
6514.47 In reply to 6514.46 
Cool! :-)
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 From:  Rich_Art
6514.48 In reply to 6514.46 
Nice to see cloth simulation outside Cinema4D as well. :-)

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  Max Smirnov (SMIRNOV)
6514.49 
The new version (v0.95). Even earlier than planned :)

[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)
[added] Frame skipping slider (allows to skip frame updating during calculations)

I know about this problem. I'll try to fix it in the next version.


Update (v0.96):
[added] Lock anchor points checkbox (the problem described above is partially solved)

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6514.50 In reply to 6514.49 
Very convincing result!
Seems this always only spheres ?
But seems you have had some parameters! :)

EDITED: 21 Feb 2014 by PILOU

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 From:  Max Smirnov (SMIRNOV)
6514.51 In reply to 6514.50 
At this moment only spheres and donuts :)).. But I plan to add a new obstacle type - triangles. :)
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 From:  Frenchy Pilou (PILOU)
6514.52 In reply to 6514.51 
Seems donut's don't stop cloth! ( a circle sweeping on a circle)



French Version :) http://moiscript.weebly.com/simulation-tissu.html

EDITED: 21 Feb 2014 by PILOU

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 From:  Max Smirnov (SMIRNOV)
6514.53 In reply to 6514.52 
Hint: you can use more than one sphere :)
Use spheres to build a donut.


P.S. Thank you very much for the translation. But you definitly need to enlarge sliders. It's impossible to use the script with such small sliders.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6514.54 In reply to 6514.53 
Ah ok for the trick of the donuts :)

<< But you definitly need to enlarge sliders.
Seems sufficient as you can enter any number on the right's case! :)
And in French words are often more longer than English!

PS What render do you use for your gorgeous images ?

Pss Seems I have a problem!
Gride is exploded when arrive on the spheres!
In fact Spheres were not enough big but curious as they were more bigest than a square of the gride!
Seems sphere must be twice bigger than a "square" of the gride ?

Here gride passes away but the square is smaller than the sphere!



here that works because spheres are biggest :)



Possibilities are endless! :)
(cool your CommandBar Lighting + Dinos for put some car plastic lights! :)

EDITED: 21 Feb 2014 by PILOU

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 From:  Max Smirnov (SMIRNOV)
6514.55 In reply to 6514.54 
Hi Pilou

>>Seems sufficient as you can enter any number on the right's case! :)
Not any number. Constraints settings can be changed with sliders only.

>>What render do you use for your gorgeous images ?
Octane render (http://render.otoy.com/)

>>Seems sphere must be twice bigger than a "square" of the gride ?
It depends of Timestep value.


Also you can try to increase Shear value to reduce flexibility.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6514.56 In reply to 6514.55 
<< Constraints settings can be changed with sliders only.

Ah, yes you can enter number but you have put some maximum! :)

<< It depends of Timestep value.
So if time is not a good value gride can pass away even it's a little gride! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
6514.57 
Some analogy with this one! ;)

---
Pilou
Is beautiful that please without concept!
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 From:  stevecim
6514.58 
top work Max need to have a play with the scripts :)
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 From:  Rich_Art
6514.59 In reply to 6514.57 
cool..

Peace,
Rich_Art. ;-)

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 From:  Finema
6514.60 In reply to 6514.47 
Hi Max,
Have you updated this script since 20 Feb 2014 ?
thanks
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