Testers found problem while driving on a curve,low flow fuel in the carburetor,so they mounted Spica mechanic iniectjon
a French video:
Trasitions between different shapes founded on this car pushed me to give a try using SubD modeling Zarkow's way
This is the thread about Montreal surfacing:
Here using the "so long waited" Dimension tool.Dimensions are very close to original
A simple Moi screenshot copied to clipboard and pasted into Affinity Photo
Moi lighting settings:Enamel
Insert Alfa logos and tonemapped using James Ritson settings,this allow me to get "Vintagell"effect i want
i recycled some parts from my previous cars,so carvings of the tires are little bit large,wipes need to be more straight...i don't care :)
same settings in back view.Here i did a curved top bottom so the back lights are curved while original is straight
Here a little bit "Toon style" using -Oil slick- light settings in Moi
Be here after 7 years means that modeling passion is not gone away
During modeling session i watched the car and i said " WOW"...once again this -low cost- software made by just one man give me so much happiness
Thank you Michael :)
P.S. photorealistic renders will follow...
Pilou you have won the car in my previous post,i'll send you this week end ;)
@Pilou
Seems the reflexions of your renderings on the wheel car fender are "inversed" (very "dark" ) ???
You mean flipped normals? I think it's up to the Dino's lighting setting that darker areas,plus add a tonemapped effect that emphatize the local shadows
It's not a render,it's Moi screenshot.You can notice the seams on the carbody the Moi SubD converter did when imported...100% Moi :)
It's a solid like you see in your image,spending more time it is possible to build the inner parts and make better joints between doors and body and so on..
Final surface has slightly different seams,comparing to those in the image above because I did little adjustments before converting
Here two simple photo-rendering without special effects just to close this experiment with SubD
Basic studio
Basic outdoor
Sadly I must stopped to render because of my 15 years old hardware:
Intel Core Duo Quad 2.66 Ghz
Gtx 460
8G Ram
I could do much more but there are limits...I'll buy new hardware this year.
During importing Obj to Blender i founded problems few times:objects far from original position
Import Obj using scale=20 to get right dimensions
To solve this i converted objects in Moi using FBX export setting to last versions
Works fine :) without change scale settings to find right dimensions
Moi 1---FBX export---Blender=1
Alfa-holics thread will go on...too much stuff to tell :)