CustomUI
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 From:  Michael Gibson
6507.201 In reply to 6507.199 
Hi joe,

> i am new to moi. i installed the custom ui and it looks great, but i do not see gear or
> bearing under my objects tab. have i done something wrong? any help is appreciated. thanks

No, you have done nothing wrong - that is normal. The Objects tab is primarily meant to hold objects that you yourself create, there are a couple ones in there as demos but the specific demo ones have changed from time to time and the current one just does not happen to have the gear or bearing included as part of the demo objects.

- Michael
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 From:  Jay (JAYGEE)
6507.202 
Snapshot
-------------
Shift + click = resolution x 2
Ctrl + Shift + click = resolution x 3

Doesn't work with my Mac /OS.


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 From:  Michael Gibson
6507.203 In reply to 6507.202 
Hi Jay, I'm not sure where the snapshot script is coming from, is it on the scripts menu that pops up?

Is it a custom script that you have added in yourself or something like that?

- Michael
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 From:  Jay (JAYGEE)
6507.204 
No, I just installed Max' CustomUI.
As in the first Post described:

"Snapshot
-------------
With this addon you can make a snapshot of last clicked viewport.
Resolution is fixed: 1600x1200
Left click - grid is visible
Right click - grid is hidden
Shift + click = resolution x 2
Ctrl + Shift + click = resolution x 3
Snapshots will be saved to "snapshots" directory."

LeftClick and RightClick on the button work fine.
Combination with Shift or Ctrl+Shift works not and my Backgroundcolor stays white.
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 From:  Michael Gibson
6507.205 In reply to 6507.204 
Hi Jay, I took a quick look and from what I can see the resolution is getting so high with the x2 and x3 options that the render mechanism would consume a quite large chunk of video memory in order to be able to function and that is failing for you.

What type of video card does your machine have, does it have a lot of video memory available on it?

It's also possible that the mechanism MoI uses for running on the Mac is not able to use the entire amount of your video memory and trying to use some unusually large giant block of it is failing.

When the render call fails, that probably generates a script exception and then the rest of the script that does the cleanup stuff for restoring background colors and such does not run, that's why your screen stays white.

- Michael
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 From:  bemfarmer
6507.206 In reply to 6507.204 
I tried out all 4 snapshots with a curve and points.
The first two looked very good.
The last two were huge files, and were badly faded. The points are tiny, and almost invisible.
(On Windows 7)

- Brian
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 From:  Michael Gibson
6507.207 In reply to 6507.206 
Hi Brian, yeah currently there isn't any way to scale the display of points up dynamically like you would want with a very high resolution screen render.

The points are drawn based on bitmaps in the \ui sub-folder: Point.png, Point_selected.png, Point_transitionfromselected.png and Point_transitiontoselected.png .

You can modify the point size in a permanent way by changing those bitmaps, if you make a larger bitmap it will make the points larger too. But since they are not composed dynamically there isn't any way to just temporarily change them only for the render itself.

It can be possible to avoid the curve display from getting fainter by adjusting the script to make the setting for mio.view.lineWidth to be larger when doing a higher resolution capture, right now the script only seems to increase it up to 2 pixels in size, it probably needs to go more than that for the higher density ones.

- Michael
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 From:  bemfarmer
6507.208 In reply to 6507.207 
Thank you Michael.
No complaints here, just a new, for me, observation :-)

- Brian
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 From:  Jay (JAYGEE)
6507.209 
Hi Michael,
I've got an iMac with a NVIDIA GeForce GTX 780M 4096 MB.

By the way, maybe there is a discussion somewhere:
If I got too many objects writing out a .pdf or .ai it is running out of memory.

Copy/Paste with a graphic-program (Sketch):
Sketch -> MoI = ok
MoI -> Sketch = false
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 From:  Michael Gibson
6507.210 In reply to 6507.209 
Hi Jay,

> I've got an iMac with a NVIDIA GeForce GTX 780M 4096 MB.

Normally that should be plenty, but it's possible that the mechanism that MoI uses for running on the Mac is preventing it from accessing the full amount of video RAM and limiting the resolution that you can use for the screen render.


> By the way, maybe there is a discussion somewhere:
> If I got too many objects writing out a .pdf or .ai it is running out of memory.

What do you have for the "Canvas megapixel resolution" on the PDF/AI export options dialog? If you've set it above 30 please try resetting it back to the default value of 30 and see if that makes any difference.

- Michael
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 From:  Jay (JAYGEE)
6507.211 
Thank you very much. Restart solved the problem. Work great!
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 From:  mikebres
6507.212 
Great Job!

What do I need to do to get the Shortcut menu to work? All I get is an empty dialog when I click it.

Thanks
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 From:  Michael Gibson
6507.213 In reply to 6507.212 
Hi Mike,

> What do I need to do to get the Shortcut menu to work? All I get is an empty
> dialog when I click it.

I think you need to mark which shortcuts you want to appear in the list by putting in a ! character inside of a comment in the shortcut.

See the instructions on this other shortcut menu for more explanation:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5993.1

- Michael
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 From:  mikebres
6507.214 
Ah, perfect. Thank you very much.
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 From:  joe (JOEG171717)
6507.215 
i am using your custom ui. i was wondering how i might go about adding the 'reset all' button to the bottom command bar alongside object library, script, snapshot and the like.

thanks

joe
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 From:  bemfarmer
6507.216 In reply to 6507.215 
Hi Joe,

For Max Smirnov's CustomUI script, for Windows7, from Windows explorer directory, just remove (by renaming), the - (dash or minus) from in front of -ResetAll.htm file, in ...Program Files (x86)/ Moi3.0/ ui/ customui....path. (Your path may vary.)

- Brian
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 From:  joe (JOEG171717)
6507.217 In reply to 6507.216 
perfect! thanks very much
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 From:  ttype (STRUBE)
6507.218 In reply to 6507.182 
Can you perhaps add autocomplete for commands to the command bar? I have had a look at jquery and the functionality for autocomplete is completely implemented in there.

In fact, just a few lines are needed in order to set up autocomplete itself:
code:
<script type="text/javascript" src="jquery/jquery-2.1.3.js"></script>
<script type="text/javascript" src="jquery/jquery-ui-1.11.3/jquery-ui.js"></script>

And then it even searches "inside" words. Like for "ar" it suggests "PlanARSrf". Which is absolutely fantastic.



Unfortunately I failed putting it all together, because it is simply not possible to just add an input field to the commandbar.htm, because the menu popping up tries to resize the commandbar's part of the whole screen. (And, well, it feels like it would take weeks for me to figure out how the whole UI thing works. Especially since documentation is rather rare in MoI land.)
Attachments:

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 From:  Max Smirnov (SMIRNOV)
6507.219 In reply to 6507.218 
>>Can you perhaps add autocomplete for commands to the command bar?
Sorry, right now I have no time for this.
I prefer to use shortcuts and Ext.scripts addon. It's much faster than typing.
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 From:  ttype (STRUBE)
6507.220 In reply to 6507.219 
>> I prefer to use shortcuts and Ext.scripts addon. It's much faster than typing.

Typing must be faster than searching sth. here:

http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=6992.4

But I guess, I am going to try to add an input field to that menu and some jQuery that updates the table while I'm typing. Or so. I'll attach it somewhere here should I come up with something useful.
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