Cplane orientation picker
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 From:  Michael Gibson
6482.26 In reply to 6482.25 
Hi Andrei,

> Have no Idea how to make it precise, just do not know logic that you are
> going to implement.

I don't know either yet, it's a kind of tricky area because it might involve different options for how the curve follows along the surface... That is something that I'd like to look into in the future though, it seems like it would be a kind of broader solution.


> Another Thing that is reaaly needed is the ability to move Cplane picker! It will be
> very usefull whe drawing on non planar surfaces!!! For example I alwas need to move
> picker abit forward from sruface. This feature would be greate!

You can do this currently - after you place the cplane picker, you can drag on the origin point of it to relocate it, and if you have on straight snap you will be able to track along the surface normal for that relocation as well...

- Michael
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 From:  Andrei Samardac
6482.27 In reply to 6482.26 
Never know about that it is possibel to move Cplane Picker in XYZ!! Talking with you open a lot of secrets for me!!!! Thank YOU!
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 From:  Michael Gibson
6482.28 In reply to 6482.27 
You're welcome Andrei!

- Michael
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 From:  Andrei Samardac
6482.29 
Michael one thing notice, when set Cplane, Rotation style is around Z, and it rotates around world Z, not Cplane? Looks like it would be goot to rotate around Cplane Z.
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 From:  Michael Gibson
6482.30 In reply to 6482.29 
Hi Andrei, are you talking about the 3D view rotation? When that is set to the option of "Rotate around world z axis", that is normal that it does not rotate around the construction plane's z-axis. That view rotation option is meant to keep your head pointing in the upwards world direction. It would be kind of weird to make it rotate around the construction plane z axis because there will probably be some amount of "tilt" in how you are currently viewing the cplane. So either the tilt would have to be zeroed out, making for a shift in the view when you set the cplane, or there would be a kind of left/right tilt that would stay fixed as you did the rotation. Either one is kind of strange.

If you want the view to rotate without regard to the world z axis direction, you can do that by setting the option under View > Rotate/Pan/Zoom options > Rotation style = "Free Rotation".

- Michael
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