[script] FxGraph - 2D/3D Function plotter
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 From:  bemfarmer
6447.6 
Thankyou Max

Formula for a catenary: y = 2 * (exp(x/2) + exp(-x/2))/2

A more general formula is avalue * (exp(x/avlaue) + exp(-x/avalue))/2
But in this case, avalue is just a scaling factor, so by using Scaling in MoI, the avalue is changeable.
For example doing a Scaling of 4, on a pre-created catenary, changes the avalue=2 to avalue = 8.

It might be nice to have a few parameters like avalue, bvalue ... ?

I should have referred to using U and V as creating a series of 3d curves which might be loft-able to a surface or solid.

- Brian
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 From:  bemfarmer
6447.7 
Tried out version 1.1 a little. Looks good.

I suspect a version depending upon a rotational parameter t or theta,
with x = some function of t,
and y = some function of t,
would be possible?

- Brian
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 From:  Frenchy Pilou (PILOU)
6447.8 In reply to 6447.5 
<<< y=x/0 correctly works (infinity message appears)

Seems normal, no ? ;)
If the language has not an automatically barrier for impossible operation!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Max Smirnov (SMIRNOV)
6447.9 In reply to 6447.7 
The script has been updated with a new R(t) function.
xy(t) is possible. I'll think about it.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6447.10 
Tricky the fact to use variables!

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 From:  Michael Gibson
6447.11 In reply to 6447.9 
This is really cool Max, to have a more general purpose curve constructor that can be used for a lot of different possible formulas!

- Michael
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 From:  wastzzz
6447.12 
Epic, funny and useful! Thank you.
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 From:  Max Smirnov (SMIRNOV)
6447.13 
v1.2d
- [Added] R(t)3D mode. Add ^ symbol at the beginning of a R(t) formula to draw 3D graph.

^pow(t,a)/pow(10,2*a-2);-100;100;500;3

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6447.14 In reply to 6447.13 
Born of the 3D world! ;)

EDITED: 22 Jan 2014 by PILOU

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 From:  Max Smirnov (SMIRNOV)
6447.15 
This is my new script - FxGraph3D which allows drawing 3D parametric surfaces.
x = X(u,v), y = Y(u,v), z = Z(u,v), where u,v are the parametric domain parameters.




Here is some interesting parametric equations.
http://msenux.redwoods.edu/Math4Textbook/Plotting/ParametricSurfaces.pdf

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Michael Gibson
6447.16 In reply to 6447.15 
Very cool Max!

- Michael
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 From:  wastzzz
6447.17 In reply to 6447.15 
Thank you!
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 From:  Max Smirnov (SMIRNOV)
6447.18 
Version 1.0
Changes since 0.6:
[fixed] some bugs
[added] Command line parameters support. Click X(u,v), Y(u,v) or Z(u,v) label to copy values to the clipboard.

Examples:
_FxGraph3D (u);(v);rnd;-10;10;-10;10;10;15;;;;U
_FxGraph3D u*a+rnd-0.5;v*b+rnd-0.5;rnd*c-c/2;-10;10;-10;10;50;50;2;2;40;P
_FxGraph3D 2*(1-exp(u/(6*pi)))*cos(u)*cos(v/2)*cos(v/2);2*(-1+exp(u/(6*pi)))*sin(u)*cos(v/2)*cos(v/2);1-exp(u/(3*pi))-sin(v)+exp(u/(6*pi))*sin(v);0;20;0;6.283185307179586;50;50;;;;V
_FxGraph3D (2+v*sin(u))*sin(2*pi*v);v*cos(u);(2+v*sin(u))*cos(2*pi*v)+2*v-v;0;3.14;0;1.3;50;50;;;;V
_FxGraph3D sin(u);cos(u);u*u/300;0;60;0;1.3;100;0;;;;V

Michael, Thank you!

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  jotero (TOROLF)
6447.19 
Hello all :)

It's nice and what do do with the curves?

X():cos(2*u)*cos(v) + 1.0 *cos(u)
Y():sin(v)
Z():-sin(2*u)*cos(v) + 1.0*sin(u)

[u]:0, 2*pi
[v]:0, 2*pi

And how do I get now to my mathematical NURBS model...?

http://imaginary.org/gallery/k3dsurf

Cu
Torolf
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 From:  Frenchy Pilou (PILOU)
6447.20 
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 From:  bemfarmer
6447.21 
Very nice script!

Fermat Spiral:
_FxGraph3D a*c*sqrt(v)*cos(v);b*c*sqrt(v)*sin(v);0;0;1;0;6.283185307179586;0;50;1;1;1;UV

This can be pasted to the command window in Moi.
1. Highlight and CTRL-C the entire Fermat Spiral equation line above, _FxGraph3D...;UV
2. In Moi, press TAB key, and CTRL-V paste, then press Return. Voila

The a, b, and c values will scale the curve.
A negative c will rotate the curve.
A negative a and positive b will Mirror the curve.
a, b, and c are not really needed, as Moi can do these actions already.

- Brian

I just did a Fermat Spiral script, but can now delete it :-)
Or add some bells and whistles.


Attachments:

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 From:  Max Smirnov (SMIRNOV)
6447.22 
Sphere
_FxGraph3D cos(u)*cos(v)*a;sin(u)*cos(v)*b;sin(v)*c;0;6.283185307179586;-1.5707963267948966;1.5707963267948966;50;50;1;1;1;V

Torus
_FxGraph3D cos(u)*(cos(v)+a/b)*b;sin(u)*(cos(v)+a/b)*b;sin(v)*b;-3.141592653589793;3.141592653589793;-3.141592653589793;3.141592653589793;50;50;20;10;;UV

Spiral
_FxGraph3D cos(u/c)*(cos(v)+a/b)*b;sin(u/c)*(cos(v)+a/b)*b;sin(v)*b+u;0;50;0;6.283185307179586;100;20;10;3;2;UV

Conic Spiral
_FxGraph3D cos(u)*(u/(a*pi)*cos(v)+b)*c;sin(u)*(u/(a*pi)*cos(v)+b)*c;u*sin(v)/(a*pi)*c;0;9.42477796076938;0;6.283185307179586;100;20;1.5;5;1;U

Knot
_FxGraph3D cos(u)*cos(v)+c*cos(u)*(b+sin(u*a)/2);sin(u)*cos(v)+c*sin(u)*(b+sin(a*u)/2);sin(v)+2*cos(a*u);0;18.84955592153876;0;6.283185307179586;300;10;1.666666;2;3;UV

Dini's Surface
_FxGraph3D cos(u)*sin(v);sin(u)*sin(v);cos(v)+log(tan(v/2))+a*u;0;12.566370614359172;0.1;2;300;10;0.3;;;U

Enneper surface
_FxGraph3D u*cos(v)-pow(u,2*a-1)/(2*a-1)*cos((2*a-1)*v);-u*sin(v)-pow(u,2*a-1)/(2*a-1)*sin((2*a-1)*v);2/a*pow(u,a)*cos(a*v);0;1.2;0;6.283185307179586;50;27;4;;;UV

EDITED: 7 Sep 2014 by SMIRNOV

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 From:  bemfarmer
6447.23 In reply to 6447.22 
Maybe someone could come up with a repository for these formulas,
an easy place to copy them from, ... in Moi , or someplace like the object library?

- Brian
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 From:  Max Smirnov (SMIRNOV)
6447.24 
Version 1.1beta
Changes since 1.0:
[added] Surface modes (beta): SrfV and SrfU. Use it carefully. Sometimes it can hang MoI for up to a few minutes.


>>Maybe someone could come up with a repository for these formulas, an easy place to copy them from, ... in Moi , or someplace like the object library?
Hi Brian!
It's good idea. I'll think about it.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  bemfarmer
6447.25 
Golden Logarithmic Spiral, also known as equiangular spiral, and Spira Mirabilis.
For growth factor b = 0.306349 (approx.), the Golden Spiral is formed, for angles in radians.
a is a scale factor.
c is the number of "coils."
_FxGraph3D a*cos(c*v)*exp(b*c*v);a*sin(c*v)*exp(b*c*v);0;0;1;0;6.283185307179586;0;50;1;0.306349;2;UV

- Brian
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