Electrical two-seater for urban use
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 From:  Raoul
6444.10 
Thanks all for nice compliments. Nice to see that you like the idea.

I shall try to answer Ed’s question as good as possible.
The start of all is 4 surfaces, 3 made with network (side, front, back), one created with sweep (roof, frontwindow, bonnet).
After trimming the surfaces, I fillet the surfaces between front and bonnet, and between roof and backside.
Also the sides are rounded of. (I think I did that creating a blend since I could not get it right with fillet).
This way a kind of hull is created which is rather smooth.
Next step is to create a larger version of the hull at the bottomside.
Than I created blends (yellow) between the topside of the smaller hull and the bottomside of the larger hull.
The wheelarches (yellow) are blended to the hull.
After that the windows can be cut out of the hull.
Sorry I am not a great tut writer, but I hope this information is a bit helpfull for you!

Raoul
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 From:  ed (EDDYF)
6444.11 
Thank you for sharing your steps Raoul. Someday I want to try designing a car in MoI.

Ed
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 From:  Frenchy Pilou (PILOU)
6444.12 
Any idea of the time for the modeling ?
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Message 6444.13 deleted 19 Jan 2014 by YHWH_777

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 From:  Raoul
6444.14 
Hi Frenchy,

Hard to say exactly but it must be about 40 hours in total. Just used some freetime in the evening.

I spend most time in fine tuning: Placing the wheels a bit further to the back, making the wheels a bit smaller, making the body a bit wider, trying the effect of another form of backlights, another type of rims, size of the side windows, position of the doors, etc. etc. etc.

During the proces I often check the concept in Keyshot since that gives me the best feedback about the total effect of changes.

Raoul
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 From:  Frenchy Pilou (PILOU)
6444.15 In reply to 6444.14 
Thanks for the infos!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mike K4ICY (MAJIKMIKE)
6444.16 In reply to 6444.14 
Much respect to you Raoul,

I've invested that much time in a few modeling projects and have to say that if it's not a labor of love it a project can start to grate on you.

Real-life autos take teams of designers months and years to fabricate using very expensive software solutions.

Yes, you do see many fine examples of autos created using 3DS-Max and other Sub-D modelers, but under close inspection you see that they are made of course polygon arrangements and really only look good rendered in certain perspectives. With NURBS-based architecture, much of the modeling time is spent negotiating the actual design of the auto, or at least more down on the surface-level.

I've noticed one thing that can be done with a Moi3D model you can't do with many Sub-D ones: you can zoom in close to capture more intimate details.

So Raoul, even if you took 80 hours, you've results are commendable. And since you spent much of the time carefully assessing the proportions and placement of each element - the quality ultimately shows in the end.

Look forward to seeing more from you!
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 From:  Ronamodeler (RON_A)
6444.17 In reply to 6444.10 
I really appreciate seeing this work flow, Raoul. I just posted a question on creating a rounded object, so this may help.
I hope one day to try my hand at modeling an auto. :-)
Ron
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 From:  Andrei Samardac
6444.18 
Very nice!

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Portfolio: www.samardac.tumblr.com
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