And then one way to introduce the flat piece is to take your full ring that was initially built with it all smooth and not flat end at all, like this:
Then draw in a line in the top view, and use it as the cutting object in Boolean difference or Trim to slice a piece off:
That will now get you a flat part, if you wanted to control the exact outline of that flat area more, you could draw it in with some space around it:
Then select the edges and use use Construct > Blend to put in a smooth connecting piece:
When you have a shape that looks like a continuous smooth thing but then that comes to a sudden end or change in shape, it can be good to create by making a larger smooth piece initially and then cut some of that smooth piece off rather than trying to construct the initial surface right directly to the sudden change spot itself...
- Michael
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