Control points
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 From:  Michael Gibson
6407.8 In reply to 6407.5 
Hi Gunter,

> Incidentally I found this tutorial on youtube by Andrei Samardac and am
> currently trying to figure out how he did it...

That one was done by using "Rail revolve" instead of the regular revolve. Rail revolve takes a path curve in addition to the profile, and it has the particular property that the surface generated will inherit the same control point structures as those input curves without doing any modification on them.

Note that around 0:34 when he does the revolve, that the command that is active is the "Rail revolve" command on the right here, not the default plain Revolve one on the left:



- Michael

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 From:  gunter511
6407.9 In reply to 6407.7 
Hi Michael,

While I do tend to work with organic shapes quite a bit I also work with quite a lot of geometric ones. I'm trying to explore MOI as much as possible and learn all that I can. Once I have developed enough skills and understanding of how 3D modelling works I can explore other software in more depth (I have explored Rhino, Wings3D and Blender) . I find MOI to be very user-friendly for beginners. Often my questions aren't necessarily about a particular file that I'm working on, rather they're about familiarising myself with the software.

Gunter
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 From:  Michael Gibson
6407.10 In reply to 6407.9 
Hi Gunter, we were writing a reply at about the same time, just want to make sure you don't miss the other reply above that hopefully answers your question about how Andrei's method was done.

- Michael
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