3D blow-up function
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 From:  Metin Seven (SEVENSHEAVEN)
6311.3 In reply to 6311.2 
Hahahah! :) After creating the curve and posting the screenshot I also had a certain visual association, assuming that's what you mean (otherwise it's only my dirty mind). :D
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 From:  milkywaif
6311.4 In reply to 6311.1 
> where the extent of the rounded volume is determined by the surface areas in the curve. So the larger the area in the curve, the larger the round volume of that area in the 3D result.

I did not get this part. Are you trying to generate something like this???

1. create a curve, closed or open.
2. create an arc, half circle to be exact.
3. do "sweep" between them; curve as the rail, arc as the profile
4. do "planar" to cap bottom and top openings if your curve is a closed curve.

so you're asking a script which will do things above while determining the highest radius of the arc where sweeped curve will not entwine?
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 From:  milkywaif
6311.5 
this is what I was talking about:
Image Attachments:
Size: 42 KB, Downloaded: 54 times, Dimensions: 875x672px
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 From:  Metin Seven (SEVENSHEAVEN)
6311.6 
This video shows the generation of the rounded 3D volume I mean from a 2D curve:

http://www.youtube.com/watch?v=W0XGkS7zebo

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sevensheaven.nl — 3D (print) modeling • animation • characters • icons • illustration • infographics • logos • visualization

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 From:  Frenchy Pilou (PILOU)
6311.7 In reply to 6311.6 
yes at 0.38 :)
But very more easy than your curve because follow diameter is quasi constant!



Maybe also something like that with offset level of the first curves
And rest to calculate a boolean "skin" :)

EDITED: 28 Nov 2013 by PILOU

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 From:  Metin Seven (SEVENSHEAVEN)
6311.8 In reply to 6311.7 
You mean like the Z-Spheres of ZBrush. :)

http://www.youtube.com/watch?v=rR3b1JfE0qc

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 From:  Michael Gibson
6311.9 In reply to 6311.6 
Hi Metin,

> This video shows the generation of the rounded 3D volume I mean from a 2D curve:

Unfortunately it's difficult to make this same kind of process happen with NURBS surfaces instead of polygons.

Polygons have the benefit of "arbitrary topology", you can stick a bunch of little ones together any way you want.

NURBS surfaces are not like that, a NURBS surface is made up of a regular grid of control points, with a specific row and column structure to it. You can't just add in a single point all by itself somewhere in the middle of a surface to make a protrusion, it has to be an entire row or column of points added in at one time.

The kind of technique that is used to make those puffy shapes in the video you linked to, really relies a lot on that "arbitrary topology" type structure, so it's hard to do the same thing with a NURBS surface.

- Michael
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 From:  Michael Gibson
6311.10 In reply to 6311.1 
And although it's not the same thing you're talking about, if you want a kind of rounded top face to just avoid some overall flat look, you can model a curved cutting surface and use it to slice off the top of an extrusion instead of having a flat top. Check out these examples:

http://moi3d.com/forum/index.php?webtag=MOI&msg=606.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=3137.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=2909.2
http://moi3d.com/forum/index.php?webtag=MOI&msg=2666.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=1782.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=4296.5

- Michael
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 From:  Metin Seven (SEVENSHEAVEN)
6311.11 
Many thanks for the info and links, Michael. I'll check them out.

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