Hi Michael et al,
Playing around with MoI I got an idea for a function I'd love to see implemented if it's possible.
Here's an image of a random curve, and an extruded and filleted copy of it, to slightly approach my idea.
I hope I can explain it clearly:
A function that takes a curve (closed, or otherwise auto-connecting loose ends) and blows it up to a 3D solid with perfect roundings, where the extent of the rounded volume is determined by the surface areas in the curve. So the larger the area in the curve, the larger the round volume of that area in the 3D result.
My example doesn't show more rounded volume in larger areas, because I used only extrusion and filleting, but I hope you get what I mean: a perfectly rounded, organic 3D volume derived from the boundaries and area sizes of a curve.
• Edit — found a video of a 3D tool that creates such a 3D volume from a single 2D curve (skip to 0:30 seconds):
http://www.youtube.com/watch?v=W0XGkS7zebo
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