Trouble rendering transparency with solid object.
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 From:  Misiu (MKOWALSKI)
6286.4 In reply to 6286.3 
Taking the interior cube and scaling it to .99% solved the trick. However, is that really the best way?
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 From:  Michael Gibson
6286.5 In reply to 6286.4 
Hi Misiu,

> Taking the interior cube and scaling it to .99% solved the trick. However, is that really the best way?

Yup, that's probably the easiest way.

You basically don't want to have 2 different materials occupying the exact same surface area space - it will end up being pretty arbitrary which one is considered to be the topmost one. And it won't be consistently arbitrary, meaning some individual pixels may end up with the opaque one topmost and other pixels with the transparent one topmost. That causes the type of problem you were seeing.

I'm glad you've got it solved now!

- Michael
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