blend problem
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 From:  Michael Gibson
6251.11 In reply to 6251.7 
Hi mjs,

> <update> Found a way to cause a failure in one way. Depending on how close to the ends
> of each edge you are when you select. This is something I don't normally run into as I always
> try to pick the near the points that I want to have lofted together. However, in the case of this
> file the two open holes have different numbers of edges. The smaller one has 4 edges while the
> larger one has 8 edges. If you pick closer to the "wrong" end of the little short edges you can
> get strange twisting or even a failure now and then.

There isn't anything in edge to edge blend that's trying to do different things depending on which side you selected on.

Is it possible that on one of those "wrong side" selections that you accidentally selected one of the other edges like this one here? :




Over here I've been trying all sorts of different selection orders and click sides and I haven't been able to get a single bad result...

- Michael

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 From:  mjs (MSHIDELER)
6251.12 In reply to 6251.11 
That sliver is an easy one to pick and not see. I bet that was it. That is a pretty small sliver and I don't think I was zoomed in enough to notice that as well as the actual edge to use.
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 From:  wimverbe
6251.13 
Thank you all for your elaborate input!
I was not aware that same amount of edges should be used, so far it always worked, pure luck I guess.
I am not using the beta yet, I must rely on solid software for my job, perhaps this beta is solid too, but I used to work in a SW development company who sent out beta versions and therefore I am a bit careful with that.
I will d/l the beta and give it a try. but I am still very happy with 2.5 though, it does the job!

wkr
wim
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 From:  Michael Gibson
6251.14 In reply to 6251.13 
Hi wim, I really try to keep the v3 beta stable and able to be used for regular work. It's got all the latest stuff in it, like in your particular case here if you would have been using it your original case would have worked as you expected it to.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
6251.15 In reply to 6251.13 
>I was not aware that same amount of edges should be used, so far it always worked, pure luck I guess.

No, you certain can Blend (between two un-touching selections) with mismatching numbers of adjacent edges.

Hi Michael, I was (now with this release) intermittently having an issue blending between two single edges that happened to touch on one or both ends.
This is how I would do the "scalloped" blend fix on the ends of my "transitioned recess surface" procedure.
Sometimes it still works, but many times it doesn't now, where I am still able to make it work in V2.
Do you have plans to see if a new bug was introduced?

Could it be possible to ensure that the Blend is still performed - in the case, if only two edges are selected, even if they are touching?
This way, the same original functionality of Blend would coincide with the new and improved version.

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 From:  Michael Gibson
6251.16 In reply to 6251.15 
Hi Mike,

> Do you have plans to see if a new bug was introduced?

Yup, it's still on my list of things to look at before releasing the next beta, I'm going to get to that list once the hidden line stuff is complete.


> Could it be possible to ensure that the Blend is still performed - in the case, if only two edges are
> selected, even if they are touching?

Yes, this is actually what was intended to happen. There must be a bug that's preventing this from happening currently.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
6251.17 In reply to 6251.16 
Thank you!
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